Physics Public Test Feedback Thread
Дата: 11.09.2015 21:48:02
GhostPrime: Tankers! It's time for new Physics Public test!
Please post your feedback on this version of the common test here
in this thread. Patch notes: Rocking the Gun:
Added an experimental feature that allows the players to
“rock” their vehicle’s gun while shooting, to take advantage of
slightly increased gun depression/elevation angles upon forward
start or braking. Soft suspension allows “rocking” the aiming
circle upon forward start or braking. Suspension Operation:
• Suspension will allow the vehicle to roll over minor terrain
irregularities (pits, rails, curbs) without losing speed. • Fixed
situations where a vehicle could get stuck on slight terrain bumps
up to 60 cm high, such as shell-holes, rails, basements of
destroyed buildings, rocks, hummocks, or debris. Also, vehicles
will not lose speed when rolling over a slope with one of their
tracks. • If the vehicle has enough speed, it can jump over
ditches, ruts, etc. • Added temporary change to gun depression upon
sudden forward start and braking. This change is
experimental. The change in gun depression is caused by a
slight decline of the vehicle hull when engaging suspension at the
moment of forward start or braking. Improvements to Vehicle
Controllability on the Move: • Decreased the loss of speed upon
turning a moving vehicle. • Turns will become smoother. • Improved
control over turn radius—now it will be easier to turn the vehicle
by a required number of degrees. To control the turn radius, press
or release the "W" button while holding down a direction button
("A" or "D" for left and right turn respectively). At the
same time, if you release the "W" button, the vehicle will sharply
decrease its turn radius without a significant loss of speed, and
it will be possible to continue the turn by holding down "W"
again. This can be used to effectively flank enemy heavy
tanks. New Vehicle Maneuvers Using the Handbrake: • When
reaching the required speed, a turn with the use of the handbrake
will result in a sharp change in movement trajectory ("police turn"
) To perform a police turn, block one of the tracks. To
initiate a turn, hold down either W+A (for left turn) or W+D (for
right turn), then press the Space bar. Vehicle Interaction
upon Collisions • The new physics will add the ability to overturn
an enemy vehicle upon collision if its hull is slightly elevated or
the vehicle is standing down a slope. A number of additional
factors influence this ability, such as the difference in vehicle
weights, vehicle engine power, angle of attack, traction, etc. An
overturned vehicle will be destroyed after 30 s. If a vehicle is
laying on its side or roof, it can be easily turned over onto its
tracks again with the help from another vehicle. • An enemy vehicle
can now be pushed off a vertical surface, such as a bridge or
mountain. That vehicle can also get overturned as the result of the
fall. Interaction with Surface • Added the graphical
effect of skidding. Other Changes: • Changed the behavior of
vehicles and how their weight is perceived by the player. •
Vehicles can roll over visibly surmountable objects on the
map.
Physics Public Test Feedback Thread














