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Operation Crusader Weekend

Дата: 16.11.2012 07:00:54
GeneralDirection: Regarding the feedback in the thread, it's obvious we need to reassess the design process for events--I will admit that. It would be fantastic if we could change these settings on the fly without the need for programming or QA.
Ultimately, that is the goal. However, we aren't there yet. Just as all games improve their server scripting over time, we must do so too.
It requires development time just like a new game mode, a new tech tree, a new clan wars mechanic or an entirely new feature.
Realistically, we have to prioritize the development of the game--we don't have unlimited programmers or designers (man I wish we did).
So... we aren't able to change events on the fly like we'd love to. We will be able to at some point, but not today and probably not in 8.2.
What I will say is that the NA event planning will be revamped for 2013. December is set in stone, but January isn't.
We'll go back to the drawing board and make sure we do everything possible to account for updates--even if that means multiple "what if?" variants.
I won't promise you'll see a nod to every new vehicle or feature the month it releases, but we'll consider it where it makes sense.
You guys and gals deserve that much, and I'm able to make it happen, so consider it done.

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