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Official Q&A Thread: 7.5 Era

Дата: 14.08.2012 18:16:23
View PostEliminateur, on Aug 09 2012 - 15:39, said: GD,
a question about upcoming physics if you are able/have the data to answer it:
The scenario is this: You have a tank going straight at high speeds (high 40s, to 70s) and it gets tracked on one side
on 7.x(and before) the broken track act as anchor and the tank turns violently to that side then briefly skids to a halt staying sideways(on the opposite side)
With 8.0 i'm wondering: if the tank is small and goes fast enough(t-50-2/replacement/T2lt, 13/75-90), will it begin tumbling after going sideways?(tumbling and disintegrating into pieces), just like if you put a car sideways at very high speed

GeneralDirection: No, it won't.

View Postjaberwockie, on Aug 11 2012 - 15:03, said: some time ago, you asked the community if thed like a make a normal tank a premium tank but then you never spoke of it, have you dropped the idea? cause i would love making my M4A3E2 a premium!

GeneralDirection: Not scrapped, but it's lower on the priority list at the moment than other features.

View PostAngel_Down, on Aug 11 2012 - 17:11, said: my suggestion is, rather than removal of maps; swamp, dragon ridge ( new maps...recently ). of all the world war 2 recon. done and archived, why not re-create most of these maps rather than fictional ones such as; port, highway etc... the re-creation of; dunkirk, dieppe, juno beach and the in roads from those beaches would give the players the feel and the sights of a real battle field actually fought on by their ancestors before them. i thought province was a good map as far as maybe showing and giving the feel of the italien campaign ( casino ) but there just wasn't enough real state between the  hills and enough structure below. i miss the swamp the most of all the maps removed. challenging at all times with never an advantage to any side, now that being said....the ridiculous assault on " Prokhorovka " has to end or better yet "assault" there of removed. map is awesome, assault of, very much guaranteed a 95 % lose if your assaulting team; suggestion to that as far as i'm concerned is move the cap to the other side of the tracks and not give the advantage to the high ground. i look forward to your responses to these questions and suggestions

GeneralDirection: Those maps were only removed temporarily to be better optimized. The "fictional maps" (I use quotes because Kansas residents would not appreciate you calling their state fake! :Smile-tongue: ) are required for clan wars.

View PostRuecianus, on Aug 11 2012 - 17:37, said: Would like to ask when will the Maus get a more competitive gun? The way I see it, it's alright as long as it has 10mm more on the turret front armor and that the 12.8cm it has right now will receive a slight penetration buff as it is currently the poor man's mediocre gun. Or let's just get to a better question: Do you have any plans to buff the German heavies a little bit more now that you have the statistics report for 7.5? (Most heavy tanks losing their edge btw...guns to the TDs and the rest to the mediums as armor plays a little role now)

GeneralDirection: The Maus is not currently scheduled for additional changes. Keep posting your feedback though, and we'll continue to review it along with gameplay data.

View PostLusankya, on Aug 11 2012 - 19:26, said: I'm just wondering if in the future you guys will make it a little bit easier for people to train up their crews in their secondary skills.

GeneralDirection: Yes, in 8.0 we'll implement the first step in this. You'll be able to spend free experience on your crew skills. I'm hesitant to give a conversion value, but I will say that it won't cost any additional gold to do this.

View Post1SupremeLord1, on Aug 11 2012 - 22:19, said: Do you guys have the power and ability to stealth nerf tanks, without notice. And have you done so, in the past?

GeneralDirection: Well of course we have the power to do that, but why would we? If something isn't mentioned in patch notes, it's not done intentionally to spite players.

View Postspydogg21, on Aug 12 2012 - 01:29, said: heres my question. Will we get a full chinese tech tree? if not then why are you pushing out chinese gold tanks if there will be no tech tree?

GeneralDirection: We're researching the possibility, but as SerB has mentioned in the past, there are some gaps to fill.

View PostBCEMonkey, on Aug 12 2012 - 02:45, said: GD, you said earlier that there will be a skills revamp. My question is if the experience required is reduced, will our skills stay where they are at (Wasting tons of experience), or will we be given the free crew experience, which would then be able to get more skills, due to the decrease in required experience?

GeneralDirection: If we reduced the experience required to learn a skill, this scenario would more than likely play out:
Everyone receives a free skill reset across all crew, dumping your experience into an unspent pool
You can now spend experience on the skills, and won't lose any since you've already earned it

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