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Official Q&A Thread: 7.5 Era

Дата: 08.08.2012 23:04:09
View PostGeorgePatton, on Aug 07 2012 - 15:57, said: I (and probably a lot of others) bought the KV-5 for it's awesome matchmaking and credit making abilities. Since the latest patch (7.5) my KV-5 has been getting HORRENDOUS matchmaking. It is widely known, that the KV-5 can barely penetrate another tier 8 tank... why am I seeing tier 9s and sometimes even 10s in a tank that can barely damage another of it's own kind?
Cheers!
Glenn

GeneralDirection: The KV-5 should not be seeing tier 10s. Its battle levels were reduced and should see tier 9 maximum.

View PostEliminateur, on Aug 07 2012 - 16:12, said: i'd like some answers on some contradictions i've seen lately with "official" responses:
1) multi-turret: it was a much-vaunted feature of french patch(7.0 was it?), got dropped and was said "will be coming soon", in the last interview with SerB he said "not coming anytime soon, the 2nd gun on the maus won't be of use", so.... why isn't it here already and why was it "deprecated"?
2) multi-core support: always being told that it was given much effort and priority, last news?, won't happen unless you change the Umbre middleware or gt a new version with multicore, i mean... WHAT?, if you are a large customer of a 3rd party software and they won't provide a functionality that's already +6 years due(which is when multicore became mainstream) then you should be wringing their necs and putting extreme pressure on them to DELIVER. Why isn't this given huigh priority as it would solve all the performance issues and bring a HUGE boost for improving graphics, and rendering...
And on tanks themselves:
1) are you going to do anything to check/fix the skirts in all tanks that have them?: T95, E100, Maus, GwE
because they are not working as they should anymore against HE, near side SPG splashes are still dealing almost full damage when they should be absorbed by them AS IT WAS PROMISED when they came out. What's the point of having skirts if the tank is behaving the same against splash damage?, This feature was broken when the new HE mechanics where introduced and is not being fixed nor even acknowledged

GeneralDirection: Contradictions:
1) I wouldn't confuse 'not coming soon' with 'deprecated'. We haven't properly nailed the gameplay of using multiple guns / turrets yet, and there are a few higher priorities, to be completely honest, like the game modes and UC features that need to be developed. Firing a second, weaker gun is not as exciting as being able to call in an air strike during a clan wars battle or reliving historical conflicts.
2) Multi-core support is directly related to upgrading the engine that runs the game. Once we do that (which will be easier now), we'll have multi-core support.
Tanks themselves:
1) Fair point. I'll escalate this because the HE mechanics changes did break that functionality.

View Postcammaman, on Aug 07 2012 - 16:17, said: When will SEA get into some Clan Wars action.. Some of us are going stir crazy, we cant wait to beat the crap out of eachother!

GeneralDirection: I can't really comment on timelines for the SEA server.

View Postcammaman, on Aug 07 2012 - 16:17, said: Why didnt you fix the sound bug that was widely talked about during the test period of 7.5 - PENETRATION, but indicator goes black indicating a bounce...

GeneralDirection: Will ask what the deal is with that.

View Postcammaman, on Aug 07 2012 - 16:17, said: Seeing as we have known of a second German TD line for, oh about a year.. And now you have changed it around to the Waffentrager series, When can we expect this?

GeneralDirection: Not this year.

View Postcammaman, on Aug 07 2012 - 16:17, said: I like the new tier spread of matchmaker, But since when is it acceptable for 1 team to have DOUBLE the tier 10's that the other has, or double the arty/higher tier arty...???

GeneralDirection: Are you talking about situations where there are platoons of tier 10s? Yes, platoons can cause problems with the matchmaker. It's not as easy a fix as you might think. We're looking into it.

View Postcammaman, on Aug 07 2012 - 16:17, said: The 50B... come on, surely you must realize this tank is the Least played tier 10, new players are simply not even bothering grinding the line due to the fact they already know how bad it is.. it has 200hp over the batchat, and a little higher alpha damage, Bat wins in every other aspect. If you are not going to give ALL of the heavies a buff in HP, please fix this tanks soft stats, accuracy, dispersion, depression/elevation, acceleration. That or atleast shrink it.. The thing is HUGE! revert to original stats at the very least..

GeneralDirection: As we said when 7.5 was in testing, if we see problems with the 50B we'll make changes in the future. That goes for any tank that is under performing.

View PostGeorgePatton, on Aug 07 2012 - 16:18, said: Will we be seeing mercenaries in UC any time soon? This could make a HUGE difference in UC, I'm actually rather dreading the advent of the Mercs.

GeneralDirection: Yes, we are working on the mercenaries system now. It's no longer just a scribble on a white board.

View PostGanegrei, on Aug 07 2012 - 16:18, said: Any news on a total rebalancing of all autoloading french tanks.  As of the recent tier bump, they have become noncompetitive, having been subjected to repeated, disastrous nerfs.  Havent seen a French high tier heavy in a game since 7.5 released.  I believe there was a comment from WG about the AMX50B, but all French high tiers need major improvements to keep up with the new tier 10 mediums.

GeneralDirection: I don't think the French tanks need "total re-balancing", but some of them probably need small tweaks. The 13 90 is actually performing quite well since the update.

View PostGanegrei, on Aug 07 2012 - 16:18, said: In that same vein, any chance of matchmaking the french lights as tank destroyers or mediums rather then light tanks.  They lack the scouting abilites of the VK2801, chaffee, and t50-2.  Currently playing the AMX12t or 1375 is like smashing ones head against concrete.

GeneralDirection: I don't really agree about the 13 75, it still has the same mobility it did pre-7.5 when it was commonly used as an alternative to the tier 5 scouts for some tournament setups. But I can understand the 12t; it's definitely not as mobile as the tier 5 scouts.

View Postjohnt69, on Aug 07 2012 - 16:32, said: Hello,this may have been answered before but i have not found the topic.
I was just wondering if anything can be done with the game mechanics for when you pull beside a building and your barrel rises. it realy dosent seem realistic to have it behave that way.

GeneralDirection: Can't really answer this at the moment. Will follow up on it.

View PostThuringen, on Aug 07 2012 - 16:36, said: I have a couple of questions .
Q1) Germany and Russian will get their own premium tier 8 meddium ?  ( maybe some Object like T-54/62 )
Q2) we have been told that ur thinking adding extra armor module , is there any possibility that reactive armor would be added as extra armor for russian tanks ?  ( nothing would be sexyer than a T-54 and T-62 with reactive armor )
Q3) Any info about captured tanks that are listed at the bottom of the tech trees with other premiums ?

GeneralDirection: Q1) Possibly. It really depends on what the design team feels fits best gameplay-wise. If a need arises for more tier 8 mediums, we'll add them.
Q2) Can't say at this time, nothing has been decided.
Q3) We're not focused on captured tanks at the moment. But they are basically premiums just like the others listed at the bottom of the tree.

View PostSuperJaws100, on Aug 07 2012 - 16:50, said: When will the other options available for Clans wars be introduced (the grayed-out buttons on the Global Map)?
Why do you skip patch numbers (Like when 6.7 went to 7.0 and now when 7.5 is going to 8.0)?
What will physics mean for old computers? How will the slower heavies make up those extreme slopes like on Himmelsdorf?

GeneralDirection: 1. As maps are developed, we'll add more regions where it makes sense from a population standpoint. There needs to be a certain threshold of clans participating to add more territory, otherwise there's no war in clan wars.
2. This is commonplace with software development. A major client revision causes a jump in the first version number, whereas a feature or content update increases the second. A small hotfix will add a tertiary version number (e.g. 7.4.1) until the next feature / content update.
3. Physics initially are planned to be serverside for the most part. It shouldn't cause issues with older computers.

View PostMontykoro, on Aug 07 2012 - 17:50, said: HI! Have some detailed info about the new render engine?
Like, HDR, DX11, Parallel Occlusion, Ambient occlusion, Deferred Rendering, etc.
Thank you!

GeneralDirection: Deferred Shading is all I can say for now. Wait for more info on it, should be soon. :)

View Postrinying, on Aug 07 2012 - 17:52, said: i have a few questions.
1. what will be the improvements upon the churchill mk2 as compared to the russian lend lease churchill? aim time, accuracy, improved armor, improved maneuverability?
2. what will be the main difference to the british armor as apposed to the german armor? improved slopes, smaller weakspots but less overall armor? also, what will the british heavy line most closely resemble? will it resemble a mix of russian and american in performance capabilities? or a mix of all 3 main armored classes?

GeneralDirection: It'll be fairly standard when comparing a premium to a non-premium.
British tanks will go through a lot of testing before final parameters on guns, armor, etc. are decided, so it's too early to say.

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