Wargaming bought BigWorld
Дата: 07.08.2012 17:33:17
PTwr, on Aug 07 2012 - 16:31, said: Sadly, it is its fault. I have hard time understanding how it is
even possible for such limitations to exists, but they do for some
crazy reasons.GeneralDirection: It's primarily a concern with how speeds above 72kph will affect
network code. There are a lot of potential rubberbanding
situations.
Wargaming bought BigWorld














