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Marder II, nerfs...

Дата: 27.07.2012 03:18:43
View PostStarzfan, on Jul 27 2012 - 01:59, said: Ok, so from what I read, a tiny tier III TD somehow required nerfing on about every paramater of the vehicle.  Decrease accuracy, increase aim time, increase load time, decrease view range, decrease the hp, (which cracks me up since it only has 170hp to begin with).  To me all these nerfs are, um,, stupid.  This thing is a one shot kill for many of the tanks it comes up against, well, maybe 2, but fact is it comes up against tier 5 heavies and has no hp to begin with.  Yes, lets take this little paper TD and make it as worthless as it is tough.  I dont see WOT's sudden need to nerf all the decent performing vehicles in the game in the 7.5 update.  The Patton, the Marder II, both have been fine for alllll  this time, and suddenly, BAM, the need to nerf them,, all the while, as usual, buffing many of the russian vehicles.   Ya, something odd is goin on here.

GeneralDirection: The Marder II would have been obscenely overpowered with the matchmaker changes. Thus, we reduced its performance to more similarly match other tier 3 tank destroyers. The decreased view range is an across-the-board change for low tier TDs--not something exclusive to the Marder II.

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