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Players Questions and Developers Answers

Дата: 29.05.2012 04:02:00
View PostDeathBrigade, on May 23 2012 - 03:55, said: Arty limit in game.
Are there any plans to limit the amount of arty per map?
I have a T92 and I admit anything beyond 3 arty takes the fun out of the round completely. Everyone just hides and forces a draw or teamwork is out the window because everyone is trying to save their own hide.
Could we implement no more than 3 arty in future matches?

GeneralDirection: We're discussing the idea of limiting SPGs to 20% or so of the total team size. So 2 out of 10, 3 out of 15, 6 out of 30, etc.

View PostMizar_Panzer, on May 23 2012 - 10:25, said: Devs,
Almost 6 month ago Overlord posted something about 'make a non-premium vehicle premium' poll. Was that idea scrapped?

GeneralDirection: Hasn't been scrapped, just a lower priority than other things. It's still being discussed.

View PostGothem765, on May 25 2012 - 13:04, said: Ok got a question here why am I being docked credits for my own team member ramming me by mistake I my self take no damage but the other tank does how am I responsible for some elses bad driving? I kinda annoying.

GeneralDirection: As has been mentioned previously in the thread, we are reviewing the compensation for team damage.

View Postaznnoodle727, on May 25 2012 - 19:59, said: I had an interesting question pop up during a friendly talk with my clanmates. Is the composition of the armor thrown into consideration at times? By that, we were specifically talking about the metal/alloy used, like cetain types of steel or even rolled iron.
And another related question: have you guys ever considered appliqué armor to be added in the game as a type of equipment?

GeneralDirection: Yes, the metal/alloy used does factor into armor performance to an extent.

View Postskeetr72, on May 28 2012 - 01:36, said: So, double credit events are possible on the RU server again:
http://translate.goo...%26prmd%3Dimvns
Wondering why we have not had this benefit?
cheers

GeneralDirection: It's not June yet? :)
The RU cluster's T-34-85 bonus was a test to make sure the feature was working again. It does, so it will return with June specials.

View PostElvenLord, on May 28 2012 - 01:47, said: Okay, are the Devs still answering questions on this thread?
I was wondering if WG has considered removing the Tier 8 premiums from the store all together? Could we have them replaced by the Tier 5 premiums with a large buff to their credit earnings? Is this something the Dev team has considered as a solution to the various MM problems centered around a glut of Tier 8 tanks in the pool?
Thanks
Elven

GeneralDirection: We have not considered removing tier 8 premiums whatsoever. We're pretty happy with their balance at the moment--none of them offer any combat advantages, they simply speed up the rate in which you can earn credits.
Regarding that being a solution to matchmaker issues: it's not. If we just refocused the credit earnings to tier 5, then it would become the "problem tier," not tier 8.

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