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Clan Wars: Rise of the Americas - Stage II

Дата: 19.02.2013 23:34:33
View PostSiian, on Feb 19 2013 - 23:31, said: I also feel this way. It is time to hire a real developer for your clan wars stuff and simplify it. I mean it's the end game of WoT and you guys are still ignoring it and creating tank lines etc. Clan wars is what we strive for and WG seems to think that it isn't important enough to even get out of beta.
I mean seriously there should be an interface that allows changes of time zones on the fly. I mean I really don't understand why this is hard coded into your back-end.
It should be as simple as looking up all provinces with a time zone of XX:XX then typing in a YY:YY for those time-zone adjustments.
I can't imagine why this is so complicated.
Either way you did the right thing by freezing it instead of clans loosing random battles at 3:00 PM EST, which apparently is what would have happen. It is just time to get some properly functioning software though.

Gaea: We are definitely looking into improving the overall Clan Wars experience. But seeing that yes, we have grown quite a lot, and we are a global company, making these sort of improvements is definitely not something that we want to do hastily. Our goal is to avoid any future issues and errors in all of Clan Wars and for the game in general. This is not something that we want to do overnight.

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