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Not rigged, but predetermined losses

Дата: 11.06.2021 21:55:10
View Postslavsickle, on Jun 11 2021 - 08:26, said: Lets say the game truly is random. 2 lights on my team were 43% and 46% wr, vs 2 enemy lights who were 58% and 53%. On Prokhorovka.    Two tomato lights were dead in under two minutes, and the rest of the battle was a swift steamroll as two enemy lights had free rein to do as they please.    After our lights were dead, several tanks retreated to the red line to wait for their demise. It demoralizes the the whole team.    Games may not be rigged but broken matchmaker allowing for such uneven dispersion of skill predetermine the outcome before the battle starts.    mm could have easily split one bad and one good light between teams.    You see this with other tank types; One team will get competent players in key tanks, taking key positions while the other will get keyboard lickers who are camping spawn.    Edited.

Elias_K_Grodin: I don't think WR is a good indicator of player skill as you can win/lose games and still have done either not much or killed off most of the enemy team and still lose. Also losing light tanks may hinder the teams ability for advanced scouting/spotting but I hardly think the rest of the allied mediums, heavies, TDs and maybe an SPG or two cannot do anything halt the enemy team's advance. Instead of focusing on other players, it's about focusing on you and your damage, experience, and support for your teammates. Once you focus on how you can support the team and provide good contributions to damaging enemy vehicles through penetrating hits or spotting, then the focus is less on whether or not your team has an adequate "WR". "When you're in command, command." - Chester Nimitz, United States Navy

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