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Put the Art in Artillery Again

Дата: 20.09.2021 02:08:32
View PostATruk, on Sep 19 2021 - 15:53, said:   I would like to understand your point. Exaggerating issues does not help us here if you are to be believed.

Draschel:  Artillery aims, in the sense that they reticle in all they possibly can.But artillery, in the sense unlike other tanks, do not have to deal with many things The accuracy is very bad, and chances to strike what intended is lower, probably not even 50%. Tanks on the otherhand have nice accuracy, and typically generate accuracy well over 75%Tanks need to know of armour layouts. It is crucial. For artillery, because they cannot even guarantee 50% hit probability, hitting itself is a challenge. Hitting where you want, is challenge on top of challenge          and because of how artillery HE specified mechanics function, damage is extremely random. While HE is random for tanks, it is nowhere near as random as HE from arty.Tanks need to care about auto-ricochet angles, over-match plates, track + gun hits vs vehicular body hits, actual armour thicknesses, all these things. Artillery do not. Their barring challenge they seek           to at a gameplay level, shot by shot, overcome is simply striking the target. Play better. Get over 52%, for starters. Start doing your HP in damage. When you get to this level, you will see for yourself. You won't need it explained. Enlightenment is something you must seek and obtain. But now, it is meaningless to continue this conversation. You are casual, I am not. Does this matter? No, it does not. I have competition based opinions. You have casual ones. They are different camps.      

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