What's wrong with arty?
Дата: 06.09.2021 07:02:47

Draschel: I never brought it up, credibility. And while failing
criterion of using an alternate account, it begs the question that
it is exactly that, an alternate account. Not a re-roll. A
re-roll implies switching out and abandoning what you have done
prior to, to start anew. I haven't started anew. I play my primary
and get goals on primary, this one doesn't go anywhere. If you are
going to start a new alt account and farm too, at least let it be
known that you do it well too, which this does. Making an alt then
doing poorly too, is sort of lol. First and foremost though,
credibility should be in part lasered in on with, "what is
said. The content." You can ascertain knowledge, abilities of
someone, PRIOR to seeing their service, simply from the words
coming out of them. More than 75% of the time, I see something
stupid posted, and I KNOW it is from that which
is inexperienced, unknowledgeable, juvenile. Stupid talk,
smart talk, the two to look for. When there are many great players,
or many bad players, incessantly repeating smart talk, or the bads
with the stupid talk - you start seeing clear
distinction. There are a great many streamers, tubers
that I have tuned into over the years with WoT. They are all great
players, and yes all have bias towards artillery as something
negatively impacting the game. However, the bias doesn't make them
wrong in their assertion. When you hear them, year after year
streamer after streamer, all saying the same thing about artillery
in general - they can't ALL BE WRONG. If it webbed feet like a
duck, walks like a duck, waddles like a duck, floats like a duck,
bobs like a duck, quacks like a duck......................guess
what you probably got a duck. Voila, credibility, 2 components
met. General criteria summing up artillery::Easy to play, not
strenuous or thick into combat, less knowledge and mechanics
required, less mechanical swiftness needed, more RNG / map / team
dependent. Doesn't operate on ownWon't get outrageously high scores
for W/R, WN8, DPG, PR. But is easy to achieve averaged out scores,
its effort to result ratio is very low. General criteria
summing up tanks:Harder to play, punishing those without vested
knowledge into game concepts. More into the thick of combat and
retaliation. Number knowledge such as alpha, DPM, weakspots more
important, reflexes beneficial, less RNG / team / map dependent.
Can operate on own.Can get extremely high scores, brimming with
possible potential. Carries the team. But it takes mucho efforto to
achieve. Effort to result ratio is a high
investment.
What's wrong with arty?