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Rofl-Stomps. Are They Good for the Game?

Дата: 28.08.2021 10:13:58
View PostJakeTheMystic, on Aug 28 2021 - 06:19, said:   If you bothered to read the next 3 words, you may have understood; "...in comp play", let me just spell it out as competitive for those in the back. 

No, it's not just an exception either. I explained that steamrolls aren't isolated to just pubs, skirms, advances, and clan wars. Some people pin them on just bad players or uneven teams when it's really just a snowball effect, once it gets rolling it's a bit difficult to stop. While rofl-stomping bad teams is a lot more common, it's not impossible for a very good team to blow a huge lead because they stopped taking things seriously. Is it fun? No. It happens in every game and isn't something that can be completely avoided. 

Draschel:  Snowballs start from somewhere. WHY is there a snowball? A bad person yoloing, yoloing most common done in a fast tank. That's 1,400 HP for a tier 8. And s--- just continues downhill from there. Someone sees a yolo, and a bad person often wants to join in. There could be 1,400 more, now up to 2,800 or 4,200. and not just the detracted HP, but a robbery of a teams guns, and speed. While yes, the snowball effect is certainly in play, that initial clod of snow starts from somewhere / someone, which is very likely an early yolo from an incompetent clown.  The other reason is failure to assess position (or know position) which often leads to victories (or defeat) in specified maps. For instance, teams placing huge amounts of forces in dumb flanks like Lakeville valley, Overlord beach, Cliff  low road.  But  in reality, if the tanks that go these flanks these maps, are fortified with people that abandon the useful flank because they see their team is being potato - though still a loss these games can be very long, and certainly aren't a 15-3 farm simulator. Because you get a concentrated team effort, in a small vicinity - and although no map control they can be incredibly dangerous to approach, though not a winning strategy I repeat its really not how teams lose 15-3.  Blowouts are due to incompetent people not being patient. Its where a clod of snow is formed, is tossed, gains traction and gains size and can't be stopped. 

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