The Real Consequence of HE nerf
Дата: 16.08.2021 04:05:29
Draschel: Arta:
Tank
destroyers:Can shoot over obstacles and indirect
Shoot direct-fireShoot
outside of render mechanics, in birds-eye-view
Shoot in 1st person or 3rd person, shells travel only
to 720m. Viewable targets, even less.Very little concern over
safety in being spotted on firing Must be
concerned over getting spotted by enemy forward obersvers. Must
know bush mechanicsRequires little aim. Center of mass and
pray.
Must aim the shot. 395 HEAT from a TD can still
bounce, track hits mean nothingImprecise. Accuracy doesn't matter
really.
Accuracy matter for TDs
crucially. Requires additional resources in guards,
protecting. Do not require
team resources and protecting. Frequent THEY protect artyAct alone,
hard to co-operate with, not focused
Act more as part of the
team, sharing HP, view range, pushes/defense
responsibilities Still waiting. Why do you
think artillery is even remotely like artillery. Explain me,
these *fundamentals* Fact, arty shoots outside render. Fact
arty shell travels >720mFact, arty shoot over obstacles, cover
in parabolic arc. What are your facts? Or just your
provisionary opinions? Which lead you where?
The Real Consequence of HE nerf