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The Real Consequence of HE nerf

Дата: 15.08.2021 21:12:52
View PostManiac57c, on Aug 15 2021 - 00:08, said: The simple explanation is that you are triggered by arty. No shame in that, LOTS of people get triggered by arty especially since there is no way to hit back usually. Arty makes people feel helpless. But it's fundamentally no different than being shot to ribbons by a high alpha TD hiding in a bush. Probably less so since arty got nerfed and doesn't hit as hard now. You feel about arty the same way others feel about the MM, or about RNG, or whatever. It's part of the game for better or worse, so adapt and overcome, or camp behind cover all match.

Draschel:  The simple explanation, is that you perform poorly in tank, direct fire classes. No shame in that, LOTS of people do not do well in them, because its requires astuteness that is lacked.  It is massively fundamentally different thatn tank destroyers. The mere fact you say that, is alone a statement of inexperience. There is nothing wrong with being inexperienced.Arta:                                                                                      Tank destroyers:Can shoot over obstacles and indirect                                 Shoot direct-fireShoot outside of render mechanics, in birds-eye-view         Shoot in 1st person or 3rd person, shells travel only to 720m. Viewable targets, even less.Very little concern over safety in being spotted on firing      Must be concerned over getting spotted by enemy forward obersvers. Must know bush mechanicsRequires little aim. Center of mass and pray.                      Must aim the shot. 395 HEAT from a TD can still bounce, track hits mean nothingImprecise. Accuracy doesn't matter really.                           Accuracy matter for TDs crucially. Requires additional resources in guards, protecting.           Do not require team resources and protecting. Frequent THEY protect artyAct alone, hard to co-operate with, not focused                   Act more as part of the team, sharing HP, view range, pushes/defense responsibilities  The only things arty and SPG typically have in common, are 2:  They are mostly turretless casemate structured vehicles. And they typically stay further from combat than other classes. But the big difference in TDs STAY in that envelope of combat, because of rendering. Arty are out of it, making them hugely, vastly different.  Only inexperienced players think this, if arty magically disappeared tomorrow, yes all the arty players would migrate to TD. I am sure of it. Simply because it is the next safest class furthest away from the enemies, using as much forest as possible. It is the least mobility concerned class, compared to tanks. Requires the least aiming from Med/Hvy/LT. But make no mistake, arty and TDs are very freaking different   

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