HE changes have RUINED Derp Guns
Дата: 10.08.2021 08:27:25

Draschel: Nope. By merit. But fools do not listen to merit. Actually,
they do not listen at all. Only to foolery. Fools do
2012 2k damage in a tier X, 2021. Not so foolish, do
3-4k. Here are the reasons, that I am sure many would
agree with were problems:: HE spam, hurting your
team with lethargy. Your team needs people, to fittingly use DPM,
the right tools for the job. Not spam
nonsense HE spam, using a general purpose
damaging shell, regardless of aim. The bigger the bore, the
more general the purpose and universal it
works HE spam, spall liner not working properly. Now
I think it has been corrected, with 1.13 changes. Dez gamez has a
video on it if interested, pre 1.13. Broken mechanics.
Wouldn't matter if you hit gun barrel, or outer decals, or track
belts. IE, not tank hitpoint body. Reasonable, infuriating
damage gets done. Aiming HE is
moot point, as even though aimed HE deals more damage, like a roof
or engine deck strike, chances are that amount of aiming can
be utilized using anti armor ammo, to
deal full damage. Again, laziness,
Gtfo. Unreliability, inconsistency. 112 can spam HE vs
Lowe, same spot twice in a row, deal 0 one
time, deal 200 the next. The most armored part too.
While AP or HEAT from 112 can
certainly have a gap too, like 293-487, thats within the expected
25% width. HE could be 0, or could be 275. You never know. The
enemy has 1,500
HP, you deal 300 HE damage. The enemy has 25 HP, you
deal 0 and it survives. Tank on cap has 15 cap pts up load HE
and fire for reset. Tank has 95 cap pts, you have HE loaded
and fire for
absorbed, no damage no reset. The game already a rife slot
machine, doesn't need any more of this factor. HE hits dealt
zero damage quite commonly before 1.13 anyway, especially low
bore size. By increasing potential for low bore size like
75+85nn to at least deal some damage, IE 5-10
HP
instead of 0, there is utility in them. But big
bore size like 155, which WG clearly see people have
propensity to spam, for no aimed damage &
outer module hit yet damage,
they came down hard on it. People are just panty in a
knot because their 60TP, KV2, OI can't center of
mass anymore for respectable damage.Broken, number 2.
Position, counters tanks. A bad player, in a good position counters
good people, in bad ones. Great players, play lousy tanks like
panzer wagon, AMX30B, WZ120 yet do
well, because they know position. Yet,
bad players who bought their 260, 279E, chieftain, 907 Etc
typically do bad in them, or at least bad for these vehicles
typical scores, because
they don't know position. Only by
accident, freak occurrence, do they find themselves accidentally in
good position, and do well. Unknowingly as why they did well. HE
totally counters
position in the worst possible, laziest way. And the unreliability
too, is7 hull down takes 800 damage from FV 1st time, then
takes 250 the 2nd. It all links up to be problematic. A
person, should not be thinking to
engage someone in superior machine, in superior
position frontally. With HE. They wanted this laziness gone.Broken,
number 3, causing too many internal critical damage, even with low
damage dealt. Grille splash strv for non pen, 350 damage
but kills all crew? lol? WG specifically mentions
the
unfair, highly scrutinized Maus and jagpanzer E100 examples
front turret or superstructure hit, causing engine fire below
hit. They wanted this crap gone. Everybody did.Why have an HE
listed penetration amount, if the first thing it does is contact
and explode, and penetrate or not. HE now accordingly performs like
it should, it has a listed pen value.
It strikes, tries to pen its listed value,
then explodes. This is a great, new edition. HE isn't HEAT, it
doesn't strike and fire form, detonate, until its listed
penetration value
is
consumed or its scores a body hit
or is absorbed by spaced armor. And this isn't a debate
over realism, go play War thunder if you want that. This is a
debate of WG using its
listed numbers
HE changes have RUINED Derp Guns