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Arty damage reduction

Дата: 01.07.2021 08:21:13
View PostTastyPastry, on Jul 01 2021 - 02:46, said: It looks like arty damage was only reduced about 10%. https://gunmarks.poliroid.ru/ If we look at the data for marks of excellent requirements for SPGs, the damage reduction is not nearly as much as what the whining on the forums would suggest. I suspect that once players figure out the ammo types, the average damage will increase, possibly to pre-1.13 values. In other words, arty as a class requires more choice to play well. It makes sense that the damage values are depressed, since arty players likely take the longest to adapt to changes in their class's mechanics. SPGs went from having essentially zero gameplay choices to having three.   Anyway, to the arty players out there, if you don't like the changes, you can go play Blitz. I don't think the changes are as bad as you think they are. Adapt and overcome.

Draschel:  The second shell type, I can see it. I really have no idea what the complaining is about, arty potential has increased. Has it increased to former 9.17 levels, I doubt it. But you never know, because accuracy, aim-time, dispersion buffs now can compensate for the raw damage. I know I'd definitely be hated by many to say the least, but I think artillery should have had more reductions. The second shell type, should be -10% the 9.12 stun shell damage. The new stun shell, should be -25% the former 9.12 stuns shell. The anti-armor penetrator ammo they are provided, should have the tank max ranges of 702m  In addition to this, the patch should have also discernably, resolutely buffed spall liners, to actually provide clear HE resistance.   The second shell, really is a great compromise that people would be fool not to use. It does not offer the damage or penetration of pre 9.17, but interestingly enough does offer increased splash. I believed SU8 had 3.78, now it is 4.00, a  noticed 5% increase. Compared to the stun shell? You gain far more than 5% in damage and penetration. The griefers, who want to stun people,  (allies mostly)  will suffer considerably in DPG, which sI am grateful for. I would ahve liked harsher penalties for team stun times though 

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