3-shell balance with tanks, similar to sandbox arty plan
Дата: 10.03.2021 05:53:26
Draschel: The arty ammunition balance certainly is a departure from premium
ammunition model. And the anti-armour options (AP/HEAT) that would
be available are radically better than what existed before patch
9.18, because damage is slashed. The only problem here, is that the
secondary HE rounds are very comparable to pre-9.18 HE because
their penetration is high again.....the main reason arty was
crapped on before. This will make arty pens so much more common
like pre-9.18, as engine decks, turret roof, driver cabin will
costly be crapped all over, as few tanks have 60+ here.....the
exact problem that led to the incessant complaining and arty
re-balance in the first place, years ago. We pretty much have come
round circle. Not only that, even the reduced splash radius, is
-higher- than it was pre-9.18 too, for normal
rounds. But what I actually wanted to talk about, is
applying this non premium ammo balance, to tank and TD ammunition
too. Which may possibly work, with the exception of a key
attribute, it needs to be combined with armour model re-balance as
well. High pen ammunition combined with lower base damage, but
comparable cost to normal AP....sure. I will bite, but if that goes
into effect its also mandatory that alongside these changes;
heavy tanks, assault TDs, fat meds - front weakspots are available
for normal AP pen. Think of a model, like Mle. AC48, or Tiger II,
or Super pershing. They have areas of armour, such as large cross
section of upper glacis plate that are quite thick and resilient,
which discourages auto-aim use against them. If you do use auto-aim
and high penetration ammo on these locations for penning hits, than
sure the loss of DPM is fair. On the flip side, these examples have
available weakspots to be exploited by aiming, simply using AP.
Both on top (cupolas, roof, periscopes) and the bottom (LFP, belly,
front road wheel) With this in mind, tanks like 268V4, Type
5, Badger, 907, Maus - whatever .....don't get a free ride when
dealing with not so heavy enemies flinging high pen rounds their
way at a reduced damage rate. Because people that reasonably want
to confront and deal with them, are forced to do so using these
high pen rounds because of terrible RNG spread and low amounts of
currently available weaknesses to target. The reasons
this won't ever fly, condemningly.... is because of premium tanks
that can't be nerfed. People spent money on their defenders,
Chryslers, super pershing, 122TM, TS5, and won't fancy them nerfed
with weakness would they?
3-shell balance with tanks, similar to sandbox arty plan














