So glad the "affirmitive" hot key is gone
Дата: 12.08.2020 00:11:14
TastyPastry, on Aug 11 2020 - 14:51, said: Why not just roll the changes back? Even if you lift the
ping spam limit, not being able to see the sector being pinged
makes calling complicated. Why not just put both options in? The
non-locking marker is nice, but sometimes you want to ping a sector
and now you cannot. Honestly, who was even asking for ping spam
limiters? Was it really that big of a problem that the devs decided
breaking everything else was the proper solution?
Besides, how many people have actually changed how they play the
game depending on the number of players pinging that they're going
one direction in a pub? It just baffles me as to why the devs
thought this was a good idea. I simply don't understand the
reasoning.
DomoSapien:
To be honest, I genuinely lack the knowledge to objectively answer most of those questions. I do know that, especially with a 10-year-old game, there are bits and pieces linked together which you wouldn't necessarily anticipate. The classic example I like to bring up is the contact list - remember in like 2016, 2017 when the contact list broke for like 3 months? That was because we updated the Mission UI.
What I'm getting at is that I don't know how drastic the changes were or how much of everything else is 'baked in' to the new system. It's possible that a rollback would be easy, but it's possible it might not be easy.
Additionally, there has been positive feedback about certain aspects and we're still pretty confident that with enough TLC, the new system will be a step in the right direction. As for the reasoning - it's feedback we've been receiving for years - the old system was fine because we had all grown accustomed to using it - but that doesn't mean there weren't aspects of it that could have been improved. (Whether or not y'all feel that it was actually an improvement is a different story, that's up to you to decide)
Scrapping a project that took x amount of dev time which translates into y amount of developer salaries etc. would be a pretty drastic decision; not ruling it out, but naturally, efforts to improve/fix it before doing so would take place before a decision like that one.
To be honest, I genuinely lack the knowledge to objectively answer most of those questions. I do know that, especially with a 10-year-old game, there are bits and pieces linked together which you wouldn't necessarily anticipate. The classic example I like to bring up is the contact list - remember in like 2016, 2017 when the contact list broke for like 3 months? That was because we updated the Mission UI.
What I'm getting at is that I don't know how drastic the changes were or how much of everything else is 'baked in' to the new system. It's possible that a rollback would be easy, but it's possible it might not be easy.
Additionally, there has been positive feedback about certain aspects and we're still pretty confident that with enough TLC, the new system will be a step in the right direction. As for the reasoning - it's feedback we've been receiving for years - the old system was fine because we had all grown accustomed to using it - but that doesn't mean there weren't aspects of it that could have been improved. (Whether or not y'all feel that it was actually an improvement is a different story, that's up to you to decide)
Scrapping a project that took x amount of dev time which translates into y amount of developer salaries etc. would be a pretty drastic decision; not ruling it out, but naturally, efforts to improve/fix it before doing so would take place before a decision like that one.
So glad the "affirmitive" hot key is gone