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Inconsistent map elements - handrails stronger than buildings?

Дата: 26.02.2019 22:04:41
View PostLongLineSkinner, on Feb 26 2019 - 12:52, said:   Tried sneaking that one in, yeah? In general, yes. Sometimes it seems more right to hide in a bush until a lane opens and you can make a rush, driving around like a bat out of Hell doesn't always work with these things. :izmena:   I guess the point about the difference between building model types is relevant, but it doesn't change the fact that these handrails are aggravating and, quite possibly, the most unrealistic element of the entire game. It would be equivalent to putting an indestructible bicycle somewhere on the map (WG would probably hide it in a bush). IMHO, if they can't separate the handrails from an indestructible building, don't put them there at all.

DomoSapien:   I totally get where you're coming from, just trying to poke a little bit of fun :)

It's a valid complaint, personally I'd like some kind of consistent thematic visual confirmation around what is and isn't destructible. Like my reticle changing color when mousing over a destructible object, or something.

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