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Frontline Maps: Desert and Winter Terrain

Дата: 25.02.2019 22:51:19
View PostFlarvin, on Feb 25 2019 - 13:23, said:   Developers that handle engine/performance side, tend not to be the ones that develop maps. Two different skill sets.    So increased effort in engine related development, should not affect map development much, 

DomoSapien:   If you want to debate the ins and outs of the game development process we can argue about differences until our fingers fall off. I'm not a developer, just relaying what I have been told, but keep in mind that in addition to staffing, physical space is a limitation as well. We only have so many offices and there are only so many bodies we can fit in those offices. "One is engine and the other is map design" represents a pretty one-dimensional way of looking at the development process.

Work is being done on a ton of different project simultaneously, and I know there are quite a few players who are happy to see FL back in general, regardless of the fact that Normandie is our only option at the moment. It's also worth noting that some of the changes to Normandie and FL in general have some players concerned about balance. I think it's important we pay close attention to the balance on Normandie before lining up another huge project which would be developing 2 more maps.  I'm hoping we'll see some balance changes for Normandie or the FL Gamemode in general coming up soon.   ____   All of this said, I should point out that I'm not trying to shut down or dismiss your feedback. just trying to be as transparent and honest as possible. "Players want more maps" was one of the most prominent points of positive feedback/suggestion in the last feedback report I sent to the Dev team about Frontline.  

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