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Map Mondays: Westfield

Дата: 26.06.2018 08:15:13
Block Quote  Westfield is a well rounded map that consists of rolling hills in the northwest and an iconic valley due southeast. Having two separate spawn points for each base for different tank roles greatly helps with what players need to do on flanks they are positioned on. Beginning positions and early gameplay: Heavies/TDs loading in will mostly spawn top side, easily migrating to the northwest corner. Tanks with favorable gun depression will take advantage of this, keeping tabs of TDs in the back and keeping the enemies lit for Artillery support using the first ridge you'd likely see. Don't have gun depression? No worries! There's flatter ground in the more northern part of the corner with adequate cover to hull-down with or you can proceed into town to get great cover against artillery and provide additional crossfire into the north. TDs, you can scoot onto the redline supporting the heavies or position yourself on the edge where topside and the valley meet and do TD things. You know, the sniping of sorts. Meds/lights: will spawn down in the valley and have the important role of keeping the southern corner and majority of the valley cleared. Two shelves are provided for lights (if enough view range) to passively spot anything crossing into the southern corner while mediums can fire on them from either the shelf or southern part of town. Otherwise, it's best for the lights to make a cross attempt into the corner to keep an eye out on the enemies shelf.

DomoSapien:  The East FlankThe East Flank is typically where mediums and lights tend to gravitate, as AirG mentioned. You have opportunities for scouting across the valley, although chances are there are some TD's hiding in bushes beyond your view range thanks to their combined base camo rating as well as the additional bonus provided by the heavy foliage on the Northwest ridgeline. Typically, you will want to stay safe on the East side, behind cover. Take care when moving across the eastern ridge from behind cover, and be hyper-aware of the potential for covering fire from the west at all times.
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The Middle FlankThe middle flank offers sniping opportunities across the Eastern Valley, as well as opportunities for brawling in the town. (I haven't included screenshots of town because your positioning in town will be extremely situational.) As mentioned in the previous passage, you have quite a few opportunities to hang out in the bushes across the valley, however it's necessary to exercise extreme caution because if you get spotted from a particularly aggressive light tank pushing through the town, you're likely to take a lot of enemy fire rather quickly. There isn't much hard cover on the ridgeline, so your chances of survival are slim if you don't get out fast.EXPAND  
The NorthFlank This flank is arguably the most important It can crumble rather quickly, and losing this flank will give the enemy team potentially overwhelming map control. This ridgeline is a dangerous one, as there are a lot of opportunities for crossfire. High risk, high reward is the name of the game. If you have decent gun depression, you can poke over the top of the ridge, but you need to be aware of Td's camping the redline. Typically, firing from behind foliage at the redline will still cause enemy TD's to break camo, but if they have high alpha damage, trading might not be worth it (especially if there's more than one.)
This tends to be the Heavy Push, as even vehicles with poor gun depression parameters can find a place to get some shots off. Like the Eastern ridge, you need to be aware of all the potential firing angles. 
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Sorry this one's a bit light! As always, share your thoughts, comments, suggestions below.
Have a good night, folks :)

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