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Rofl-Stomps. Are They Good for the Game?

Дата: 29.08.2021 10:27:32
View PostManiac57c, on Aug 29 2021 - 00:25, said: Thats what they tell us. The problem there is for each individual player, it never feels like you get as many good rolls as bad, and mostly we don't considering the game pits you against 29 other players each time. Even with true random rng, the game can and does easily influence which side does what with rng without ever breaking out of random probability. The way your team can't seem to pen anything, or gets a lot of bounces or those annoying 1hp left mercy rolls which allow the enemy to kill you. Especially when your normal roll is in the 400-450 range, and you hit him for 230 leaving that 1hp. Having 29 other people to pit you against each time allows everyone to get so many more bad rolls compared to good. And of course perception bias. But rng can easily make a giant difference again and again, and good or bad, the way RNG intrudes is why people get so upset at the mechanic. Good players might do better long term, but they suffer RNG even more than a bad player. They just mitigate it better. I prefer to worship Our Holy Mother of 1hp left mercy Shots. For she is a fickle goddess and makes me rage mightily

DeviouslyCursed:  Do you have any evidence you get low rolls more than high? Keep in mind if you have something that shows overall shot damage, you have to account for kill shots usually doing less damage. If you don't have any evidence, it's just wild assertions, and can be dismissed with no evidence as well. So, appears random to me. Aaaaand you're done.

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