Why Does MM Keep Stacking Teams?
Дата: 19.07.2021 16:42:27

Won't matter. A 61% player will still win more than a 54% player. I toon with many good players. Over time I've noticed the toonmates that are slightly better than me, pull out more wins than I do. And I pull out slightly more wins than the toonmates I'm slightly better than. - This happens because there is far more than 'just skill' involved. While skill is, by far, the most determining factor. It's not the only factor. One of the guys I toon with has just 1% better winrate. I know why he does, he's slightly more patient than I am. And patience tends to win more battles than being aggressive. (fyi, patience and camping hard are two different things - he doesn't just camp hard). - This is why you are so wrong all the time. You are so focuses on trying to beat reality to fit your textbook definitions/expectations - you can't see what's really going on. - The best example of you failing on this is your use of 'battle duration' to say there is 'no difference' between balanced and unbalanced battles - because you say they take about the same time. Thing is, they don't really. In reality, the battle is 'over' rather quickly in unbalanced battles - but because of things like 'map size', 'tank spread/slow vs fast tanks', and 'last couple of good players stretching the battle out' - THEY APPEAR to last the same amount of time BECAUSE ALL YOU ARE LOOKING AT is when the clock stops. In another post I showed a perfect example of this. The game was 'over' about 3 minutes in (we were up by like 7 kills), but it still took a few minutes to finish the game out. So while anyone playing/watching the game new the game was over in 3 minutes, you didn't. You thought the game ended at 6 minutes. I suppose the analogy would be a football game where one team is up by 3 touchdowns at the start of the 4th quarter. Anyone playing/watching knows the game was over at the end of the 3rd quarter. But not you, you saw they 'played' a full 4 quarters - thus proving (in your mind) that that blowout 'played the same' as a close game. - -
DeviouslyCursed: OMG, you idiot. If you win more than 50% of your 50% to win
matches, that indicates a flaw with the rating and/or chance to win
calculations. If they balance the match right, and calculate it
right, you will win 50% of them. Period. No, I'm not
interested in your flawed data set. Which is also why the only
stat that you can use for a SBMM is recent wins/losses. Anything
else will have issues with being calculated correctly. Win rate is
the only thing that that takes all factors into consideration. It
also would need to be per tank, otherwise your worst tanks are
overrated when you play (and you will lose more with them) and your
best tanks will be underrated when you play (and you will win more
with them). This will cause players to play their best tanks more
so they can win. At least until your public elo catches up to where
your good tanks actually are. Then you're stuck playing only your
good tanks and winning 50% unless you decide to screw your team and
play your crap tanks, and get stomped over and over until your elo
is back down. This is why SBMM sucks. This crap happens all the
time in MOBAs, and will be the death of WoT for me if they
implement it just because some of you are too stupid to understand
why blowouts happen, and some of you are too scared to face teams
tougher than yours, and one particular idiot who complains about
wanting fair matches because he thinks he can win more than 50% of
them all while doing everything he can to give himself more stacked
games by triple platooning in the current MM.
Why Does MM Keep Stacking Teams?