Win Rate should be Wins/(Wins + Losses)
Дата: 09.05.2021 04:36:26
RHeadshot, on May 09 2021 - 02:21, said: NOBODY IMPROVES. It doesn't actually change a damn thing, other
than to make you think you're better than you are. Win rate
is actually based on facts, and it's very simple. And they
aren't even giving out a participation trophy over it. Why
can't you just accept the truth and either get over it or do
something to improve it? Why do you need somebody to tell you
it's not your fault when it is your fault?
DeviouslyCursed: Why do you keep assuming I want this for my own stats? If I
wanted to improve my stats, I'd stop drinking when I play. If I
wanted more impressive stats for the forums, I'd post with my main
which has a 56% win rate over 24K battles. (...and was a beta
account with no stat padding, and was also basically free to play,
spent $45 over about 6 yrs for 3 months of prem and a bit of gold
left over for demounting equip.) Whether you like it or not,
humans do associate importance with milestones (numbers divisible
by ten, for instance, and especially midpoint numbers). I simply
pointed out it's a way for WG to get more people over this
threshold without impacting anything at all. Most people that don't
think too much into it will assume 50% is the average as well. So
having all these people fall short when they are actually at
average or slightly above, creates a "bad taste" for no reason
other than a minor definition of what Win Rate should be. If it
improves people's outlook on the game and their performance, where
is the harm in changing it? You are the one that seems all
worked up about it like it's going to crash the world or
something. Also, Win Rate as a percentage of wins verses
losses is also based on facts. It is very simple. I'm not sure why
you are missing this.
Win Rate should be Wins/(Wins + Losses)