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Narrowing Tier Spreads Discussion - How to Fix Matchmaking

Дата: 22.07.2011 17:10:29
View PostPrediator, on Jul 22 2011 - 03:28, said: first off, i understand your numbers analysis.. just realize that as potential customers.. no one wants to hear that your opinion doesn't matter... especially the "vocal minority".  
Second, please explain to me how a hetzer with a view range of less than 300 can "scout" or distract when your a one shot kill..  you said it yourself you HATE a part of the game!  WHY do you want to keep a part of the game that you hate? WHAT made you put it into a GAME that is supposed to be fun?  Please dear god explain that to me...  
I know changing the match maker seems like its very hard and could have huge ramifications.. but its just a game.. you obviously don't care about the game balance of a hetzer against a lowe, but your terribily worried about the 100 damage a panzer 4 could do to earn himself 400 credits by hitting a lowe before he gets one shotted by the lowe?  Your making no sense to me..  your trying to balance a game without looking at the GAMEPLAY.. by instead looking at credit income or exp earned.  I don't care if i get NO CREDITS OR NO EXP if the game is fun! which its NOT when i have to go up against a lowe in a panzer 4.  Can you understand that and respond to that?

ChrisK: Prediator, since I also replied to your PM of this post, I'll put my response to your PM here as well:
The Hetzer scouts because that's pretty much all it can do when thrown into a battle of giants like that, so that's how I use it. I know I'm going to die, but at least I want to make a contribution (scouting for arty, spotting for HTs, distracting enemy Lowes so ours can get some shots in, etc.). Real combat is like that (and yes, I have been in it). Sometimes you take the extremely risky challenge instead of the easy or obvious path to help your teammates. You still get rewarded - it's not like you lose credits - so play it for the high-stakes high-odds battle it is.
It doesn't "seem like" it could have huge ramifications - it definitely does. There are huge issues here most people (players and non-game designers) don't grasp. Balance is an enormous system, one that affects the entire game, and not one that is easily changed in large increments. We definitely understand the dilemma between credit earning and combat power - I even mentioned exactly that in my interview with Tobold about matchmaking - but now that we have hundreds of thousands of live players at any given moment, and millions of active player accounts, we have to fine-tune the system very carefully and not make any major changes until we've thoroughly researched and tested all of the potential effects this can have.

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