Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

8.6 Game Mechanics Changes Feedback

Дата: 31.05.2013 02:10:29
Quote GAME MECHANICSCollision models for the following tanks have been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, and Object 268.
Reworked additional absorption bonuses for Spall Liner:
Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was 15%).
For heavy tanks more than 70 tons we’ve added a super-heavy spall liner with additional absorption coefficient - 30%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to the depot and changed to ‘Super-Heavy Spall Liners’New HEAT shell parameters:
HEAT shells are likely to ricochet if the impact angle is greater than 80 degrees. The armor penetration after ricochet will remain the same
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream)
After penetration, the HEAT shell will lose 5% of armor penetration force for each 10cm of traveling distance
After penetration, the force with which the HEAT shell continues to travel through the armor will take into account the angle of impact between the armor and penetration point
Suspension also counts as spaced armorChanged the mechanism of camouflage calculation when using a camouflage pattern and camouflage net:
From now on, the values for vehicles and camo patterns and camo net will be cumulative.  This means that the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid the likelihood of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen treesIncreased income for high tier tanks (the full list of changes will be available later):
For tier X vehicles (except SPGs) income increased by an average of 10%.
For tier IX, VIII, VII, VI vehicles (except SPGs) income has also been increased but not quite to the degree of tier XTracers have been temporary turned off:
Removed all tracers from unspotted enemy vehicles, except those from SPGs
The range at which SPGs can see other unspotted SPG’s tracer rounds while using artillery view has been reducedChanged the mechanism by which shot accuracy is calculated. The amount of shells traveling to the edge of the aiming reticule has been reduced by 20%
Changed the mechanisms for calculating damage and penetration. The extreme numbers (high and low) will be randomly generated 5% less
Removed decreasing coefficients of XP received from dealing damage on TDs an SPGs. TDs will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
Added assist bonus for tracking enemy: if you track enemy and allies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
A mechanism which determines which player gets bonuses (XP, Credits, kill count) for damaging or killing tanks using physics (pushing into water or from cliffs etc.) was added
Added compensation mode for vehicles moving in Sniper mode (can be enabled in settings by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for medium and heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place

CatStalker:

Реклама | Adv