For you WG: Sandbox Server Balance Feedback
Дата: 12.02.2020 19:32:37
OP A: Why can tank fired HE ammo not penetrate
anything, while SPG fired HE rounds can, even though SPGs are
fully capable of direct fire? B: Why do SPG
fired HE rounds Stun, while tank fired rounds do not?
OP D: Why the heck does the KV-2 with almost the same gun as 'C' above get a magical pass?
OP What are you going to do about the Brits with their HESH ammo? Taking HESH away from my FV4005, Cent AX, Charioteer, and Senlac substantially cuts back on their combat effectiveness.
CabbageMechanic: Can't answer as to logical consistency but both of these are
design choices aimed specifically at giving SPG players a constant
tactical question of which round to use to maximize
efficiency. The standard SPG shell stuns but the higher
damage wider splash special shell doesn't, which one you use should
(theoretically) require some level of anticipation or predictive
skill.
OP D: Why the heck does the KV-2 with almost the same gun as 'C' above get a magical pass?
CabbageMechanic: Devs don't want to mess with the legendary meme and think the
vehicle is already well balanced around its damage. This could
prove to be wrong, we'll hopefully see in the test.
OP What are you going to do about the Brits with their HESH ammo? Taking HESH away from my FV4005, Cent AX, Charioteer, and Senlac substantially cuts back on their combat effectiveness.
CabbageMechanic: HESH is retaining increased damage over standard HE, you
trade some burst potential for more reliability. As a HESH
fan this also concerns me and is something I personally am trying
out a lot on the test server. So far it seems like we're at a
decent medium level between pens and non-pens before, but it has
lost some of its unique charm.
For you WG: Sandbox Server Balance Feedback














