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[Common Test] Update 1.0 Beta Stage 2 Feedback

Дата: 16.02.2018 20:42:55
Patch Notes  Main Changes:
  New Garage Uses Core graphics technology Added animated characters
New camera in the Garage:   The zoom distance depends on the selected vehicle The distance the camera passes changes when zooming in/out (when scrolling) Added parallax effect upon camera rotation; effect can be disabled in the General tab of the Game Settings If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle (the option can be configured or disabled in the General tab of the Game Settings)   A promotion vehicle is added to the Garage (it is displayed on the background behind the selected vehicle). Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Players can click the “Purchase” button to go to the vehicle purchase page in the Premium Shop.

Music and Sound   Each map will have its own soundtrack that includes the following: Main theme for the loading screen that is played while loading a battle and during countdown Two interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating Three ending themes for the battle results: victory, draw, and defeat Soundtrack sets are unique for each map in the game Added new Garage sounds including the music theme played at the battle queue screen Reworked music and visuals of the login screen   Maps
Added the new winter map, "Glacier" (HD quality)   Changes to the Graphics and Effects   New water on all maps with varying effects — calm lakes, swift rivers, sea surf, etc. New effects on all maps, including fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc. Added realistic shell tracers Reworked all vehicle effects: motion, exhaust gas, vehicles set on fire, and ammo rack detonation Completely reworked the effect of shells hitting various terrain types; added more details, scattered sparkles, and shards The track effects are more realistic; added realistic drifting effects Reworked and added realistic decals on vehicles hit by shells. Decals look more realistic with Physically Based Shading (PBS) technology Added the hot-air effect to all exhaust gases, explosions, shots, and fires. The effect is also on the hot desert maps along the horizon Vehicles now realistically interact with water: All water effects now have water deformation, foam, and shock waves Deformation of grass and bushes: vehicle tracks flatten grass; shot shock waves and explosions realistically interact with grass and bushes The smoke and dust cast shadows All shards of destruction effects look more realistic and detailed due to proper lighting and normal maps   Other innovations     The boundary (red line) of the map is now adjustable (Settings > Battle Notifications > Map Boundary)   Bootcamp   Bootcamp has been completely reworked into HD (including the corresponding Garage) Battle loading screens have been reworked Minor changes to the Bootcamp difficulty Improved behavior of A.I.-driven vehicles New on-screen notifications when shooting at enemy vehicles, including: Causing damage to an enemy vehicles, ricochets and damage blocked by armor, and critical hits.   Fixed Issues   Fixed the problem of the standard graphics settings’ cloud of dust that appeared around and followed a vehicle Fixed the problem of several indestructible objects on the maps Fixed the problem during interactions, when some trees behaved like bushes Fixed the inability to open a Crew member's Personal File when the vehicle is in battle Eliminated artifacts on Paris and Ensk maps when played with minimum terrain quality (previously, the terrain textures were black or colored, while different terrain artifacts were visible) Shell craters are processed properly; vehicles do not hover in the air Fixed the issue of black textures on buildings located far from the player All trees can be knocked down properly Fixed the issue of vehicles moving through several trees without knocking them down Fixed several bugs related to the terrain textures Fixed the issue of improper display (splitting) of vehicles when using Sniper Aim At the beginning of a battle on the Mines and Mannerheim Line maps, vehicles no longer spawn lying on the side Fixed the issue of the game client freezing upon exiting a battle Fixed the issue related to the vehicles featuring magazine-reloading systems Fixed the issue of the Garage freezing after purchasing days of Premium account   Known Issues   Improper display of large knocked down trees on the Live Oaks map Improper display of some vehicle suspension systems at the minimum settings in the SD client When switching to full-screen mode during the first login, the entire Garage background is green after automatic detection of the graphics settings; to eliminate the issue, restart the game client Freezes in some cases when the player's vehicle is destroyed FPS drop in sniper mode when aiming through semi-transparent bushes The map load time may exceed the expected duration Low performance at the Ultra settings during the first seconds after loading a map Performance drops in some cases when switching to sniper mode Performance drop when objects are destroyed via HAVOK technology Improper setting names in the game client Excessive vehicle-texture load times when entering a battle When in full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate The issue related to the vehicle silhouette outline Decals are not displayed sometimes on vehicle armor upon receiving a hit, or decals are displayed in a different location Players can get to areas not intended for playing: For instance, a pillbox on the Siegfried Line map Muted sound in the left or right channel The sounds of taking damage is not played Excessively bright and distracting red flash when a shell hits the player's vehicle No vehicle silhouette outline when aiming at the vehicle through fences The terrain shape in the client differs from the terrain shape on the server on the Paris map at square K 3–4 Players can get into the castle on the Himmelsdorf map Graphic artifacts in the sky on the Ruinberg map Rock hovering in the air on the Redshire map at square B8 Artifacts on tesselated latices on the Himmelsdorf map The actual default condition of the map border does not correspond to the map-border default option When playing on the Cliff map, wet vehicles "flicker" at particular camera angles Shadows flicker on the player's vehicle in the Garage Gamma Settings may work improperly

CabbageMechanic:

Have fun and let us know what you think!

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