Patch 9.20.1 Full List of Changes
Дата: 18.10.2017 21:33:29
CabbageMechanic: Hey Tanker, 9.20.1 one has arrived, here's the full list of
changes: New Features Update to the Personal Missions
Reworked the visual and sound component Added new rewards
Revised mission conditions: to receive a reward vehicle, completion
in vehicles of higher tiers is no longer required Added Orders that
simplify completion of the Personal Missions Learn more about the
changes to the Personal Missions in a special video that can be
watched in the game client Interface and Sound Reworked all
interfaces of the Personal Missions: Changed the point of
entry to the Personal Missions: now it is located on the upper
panel of the Garage, under the Battle! button. The tab name is
Campaign Added the "General" screen that displays all operations
Completely reworked the screen of operations: now it looks like a
geographical map with objectives displayed as map areas Completely
reworked the Campaign reward screen: now the main reward (a
vehicle) is located in the center of the screen added operation
statistics: now players can see how much more credits can be earned
Added new sounds: Added a special sound track for the
Personal Missions Added interactive sounds: the more missions
within a set are complete, the more intensive music is played New
Way of Earning Reward Vehicles Commendations were replaced
with Components: To receive the reward vehicle for an
operation, all five Components should be collected: hull,
suspension, gun, power unit, radio Each component corresponds to an
appropriate mission set within the operation: Power unit: set of
missions for light tanks Suspension: set of missions for medium
tanks Hull (+turret or cabin): set of missions for heavy tanks Gun:
set of missions for tank destroyers Radio: set of missions for SPGs
To receive a component, the final (15th) mission of the
corresponding set of missions should be completed Orders
Added a new game asset: Order: To receive an Order, the
final mission of any set should be completed with honors The Orders
can be committed (i.e. used) to any mission. Thus: The selected
mission will be considered completed without honors The player will
receive the reward for the completion of the primary conditions A
used Order remains committed to the mission The committed Order is
not removed but disabled until the player retrieves it To retrieve
a committed order, the mission should be completed with honors.
Thus, the player receives the Order back and can use it again.
Number of Orders to be committed to missions: Any mission from 1 to
14 requires 1 Order Mission 15 requires 4 Orders Summary: orders
can be used to pass complicated missions or missions that the
player considers to be uninteresting. Important: players can commit
Orders to the final mission of a set, even if the previous 14
missions are not completed. Having completed the four sets of
missions with honors, players can immediately receive the last
(fifth) vehicle component. New Rewards Added new
rewards: badges The rank II badge is received together with
the reward vehicle. The rank I badge is earned for completion of
all 75 missions in a particular operation with honors. Two badges
can be completed in each operation: After completing all missions
in all operations, the player will receive the special unique
badge: Campaign I Champion Added new rewards: Camouflage patterns:
A set of three Camouflage patterns for the reward vehicle is
earned for completion of all 75 missions The same set of Camouflage
patterns becomes available for any vehicle of the nation the reward
vehicle belongs to, once all 75 missions are completed with honors
A set of three unique Camouflage patterns (summer, winter, and
desert) can be earned for completion of each operation: Changes to
the Mission Conditions Missions in each operation were
revised to correspond to the main reward. For example, now all
missions of the StuG IV operation can be completed in Tier V
vehicles; missions of the T28 Heavy Tank Concept operation can be
completed in VII vehicles, etc. At the same time, participation
restrictions remained unchanged. Players can complete missions of
any operation even in Tier X vehicles. Secondary conditions
of final (15th) missions in each set were made more diverse. This
is because of the fact that the additional reward of the final
missions became more valuable: it now provides Orders.
Important! If the mission condition requires spotting 5 enemy
vehicles (for example), and the player spots 7 vehicles, it is
obvious that the mission is considered completed. This rule is true
for all numeric conditions. The following missions underwent
changes STUG IV MISSION CHANGE LT-7 Primary
condition Before: Spot and cause damage to 1 SPG Now: Cause damage
to 1 SPG LT-9 Primary condition Before: Spot 2 enemy
vehicles while remaining unspotted Now: Spot 1 enemy vehicle while
remaining unspotted LT-12 Primary condition Before: Spot
enemy vehicles and enable your allies to cause 500 HP of damage to
vehicles spotted by you. Remain unspotted at the moment when the
damage is caused. Now: Spot enemy vehicles and enable your allies
to cause 250 HP of damage to vehicles spotted by you. Remain
unspotted at the moment when the damage is caused. LT-13
Primary condition Before: Spot enemy vehicles and enable your
allies to cause 1,500 HP of damage to vehicles spotted by you Now:
Spot enemy vehicles and enable your allies to cause 1,000 HP of
damage to vehicles spotted by you LT-14 Primary condition
Before: Spot enemy vehicles and enable your allies to cause 2,000
HP of damage to vehicles spotted by you Now: Spot enemy vehicles
and enable your allies to cause 1,500 HP of damage to vehicles
spotted by you LT-15 Primary condition Before: Damage caused
and damage caused with your assistance must total 4,000 HP Now:
Damage caused and damage caused with your assistance must total
3,000 HP Secondary condition Before: Survive Now: Win the battle.
Enable your allies to cause damage to 4 vehicles by spotting them
or destroying their tracks. MT-8 Primary condition Before:
Cause 500 HP of damage to medium tanks Now: Cause 300 HP of damage
to medium tanks MT-9 Primary condition Before: Cause 500 HP
of damage to heavy tanks Now: Cause 300 HP of damage to heavy tanks
MT-13 Primary condition Before: Cause 3,000 HP of Damage
(Personal/Platoon) Now: Cause 2,000 HP of damage (Personal/Platoon)
MT-15 Secondary condition Before: Survive Now: Win the
battle. Cause damage to 5 enemy vehicles. HT-7 Primary
condition Before: Cause 1,000 HP of damage Now: Cause 500 HP of
damage HT-8 Primary condition Before: Cause 1,000 HP of
damage to heavy tanks Now: Cause 500 HP of damage to heavy tanks
HT-12 Primary condition Before: Cause 1,000 HP of damage
Now: Cause 500 HP of damage HT-15 Primary condition Before:
Cause, receive, and block a total of 6,000 of damage Now: Cause,
receive, and block a total of 4,000 of damage Secondary condition
Before: Win the battle Now: Win the battle. Cause 20% of total
amount of damage caused by your team TD-15 Primary condition
Before: Cause 3,000 HP of damage Now: Cause 2,000 HP of damage
Secondary condition Before: Destroy 1 vehicle Now: Win the battle.
Destroy 2 vehicles SPG-15 Secondary condition Before:
Survive Now: Win the battle. Cause 1,000 HP of damage.
T28 HEAVY TANK CONCEPT MISSION CHANGE LT-7 Primary
condition Before: Spot and cause damage to 2 SPGs Now: Spot and
cause damage to 1 SPG LT-9 Primary condition Before: Spot 4
enemy vehicles while remaining unspotted Now: Spot 2 enemy vehicles
while remaining unspotted LT-12 Primary condition Before:
Spot enemy vehicles and enable your allies to cause 1,000 HP of
damage to vehicles spotted by you. Remain unspotted at the moment
when the damage is caused. Now: Spot enemy vehicles and enable your
allies to cause 750 HP of damage to vehicles spotted by you. Remain
unspotted at the moment when the damage is caused. LT-14
Primary condition Before: Spot enemy vehicles and enable your
allies to cause 3,000 HP of damage to vehicles spotted by you Now:
Spot enemy vehicles and enable your allies to cause 2,500 HP of
damage to vehicles spotted by you LT-15 Primary condition
Before: Damage caused and damage caused with your assistance must
total 5,000 HP Now: Damage caused and damage caused with your
assistance must total 4,000 HP Secondary condition Before: Survive
Now: Win the battle. Enable your allies to cause damage to 5
vehicles by spotting them or destroying their tracks. MT-6
Primary condition Before: Cause 3,000 damage to enemy vehicles of 3
different types Now: Cause 2,000 damage to enemy vehicles of 3
different types MT-8 Primary condition Before: Cause 1,000
HP of damage to medium tanks Now: Cause 750 HP of damage to medium
tanks MT-9 Primary condition Before: Cause 1,000 HP of
damage to heavy tanks Now: Cause 750 HP of damage to heavy tanks
MT-12 Primary condition Before: Cause 2,000 HP of damage
Now: Cause 1,500 HP of damage MT-15 Primary condition
Before: Cause 2,000 damage to tank destroyers Now: Cause 1,000
damage to tank destroyers. Destroy 2 tank destroyers. Secondary
condition Before: Survive. Win the battle Now: Win the battle.
Cause damage to 6 enemy vehicles. HT-7 Primary condition
Before: Cause 2,000 HP of damage Now: Cause 1,000 HP of damage
HT-8 Primary condition Before: Cause 2,000 HP of damage to
heavy tanks Now: Cause 1,000 HP of damage to heavy tanks
HT-12 Primary condition Before: Cause 1,500 HP of damage Now: Cause
1,000 HP of damage HT-15 Primary condition Before: Cause,
receive, and block a total of 8,000 of damage Now: Cause, receive,
and block a total of 6,000 of damage Secondary condition Before:
Win the battle Now: Win the battle. Cause 20% of total amount of
damage caused by your team. TD-15 Primary condition Before:
Cause 4,000 HP of damage. Now: Cause 3,000 HP of damage. Secondary
condition Before: Destroy 2 vehicles Now: Win the battle. Destroy 3
vehicles SPG-15 Secondary condition Before: Survive Now: Win
the battle. Cause 1,500 HP of damage. T-55A
MISSION CHANGE LT-3 Primary condition Before: Spot 5
vehicles Now: Spot 4 vehicles LT-5 Secondary condition:
Before: Spot enemy vehicles and enable your allies to cause damage
to 6 vehicles spotted by you Now: Spot enemy vehicles and enable
your allies to cause damage to 5 vehicles spotted by you
LT-6 Primary condition: Before: Enable your allies to cause damage
to 6 vehicles by spotting them or destroying their tracks Now:
Enable your allies to cause damage to 5 vehicles by spotting them
or destroying their tracks LT-7 Primary condition: Before:
Spot and cause damage to 3 SPGs Now: Spot and cause damage to 1
SPG. Destroy 1 SPG LT-9 Primary condition: Before: Spot 6
vehicles while remaining unspotted Now: Spot 4 enemy vehicles while
remaining unspotted LT-12 Primary condition: Before: Spot
enemy vehicles and enable your allies to cause 2,000 HP of damage
to vehicles spotted by you. Remain unspotted at the moment when the
damage is caused. Now: Spot enemy vehicles and enable your allies
to cause 1,500 HP of damage to vehicles spotted by you. Remain
unspotted at the moment when the damage is caused. LT-15
Secondary condition Before: Survive Now: Win the battle. Enable
your allies to cause damage to 4 vehicles by spotting them or
destroying their tracks MT-15 Primary condition Before:
Destroy 1 tank destroyer that is one tier higher Now: Cause 2,500
Damage to tank destroyers Secondary condition Before: Survive. Win
the battle. Cause 2,000 HP of damage Now: Win the battle. Cause
damage to 7 enemy vehicles. HT-8 Primary condition Before:
Cause 3,000 HP of damage to heavy tanks Now: Cause 2,000 HP of
damage to heavy tanks HT-14 Primary condition Before:
Destroy 6 vehicles of 3 different types Now: Destroy 5 vehicles of
3 different types HT-15 Secondary condition Before: Win the
battle Now: Win the battle. Cause 25% of total amount of damage
caused by your team. TD-15 Secondary condition Before:
Destroy 3 vehicles Now: Win the battle. Destroy 5 vehicles
SPG-15 Secondary condition Before: Survive Now: Win the battle.
Cause 3,000 HP of damage. OBJECT 260 MISSION CHANGE
LT-3 Primary condition Before: Spot 7 vehicles Now: Spot 6
vehicles LT-5 Secondary condition Before: Spot enemy
vehicles and enable your allies to cause damage to 8 vehicles
spotted by you Now: Spot enemy vehicles and enable your allies to
cause damage to 6 vehicles spotted by you LT-6 Primary
condition Before: Enable your allies to cause damage to 8 vehicles
by spotting them or destroying their tracks Now: Enable your allies
to cause damage to 6 vehicles by spotting them or destroying their
tracks LT-7 Primary condition Before: Spot and cause damage
to 3 SPGs. Destroy 1 SPG Now: Spot and cause damage to 2 SPGs
LT-9 Primary condition Before: Spot 7 vehicles while
remaining unspotted Now: Spot 6 vehicles while remaining unspotted
LT-15 Secondary condition Before: Survive Now: Win the
battle. Enable your allies to cause damage to 5 vehicles by
spotting them or destroying their tracks. MT-15 Primary
condition Before: Cause 4,000 HP of damage to tank destroyers Now:
Cause 3,500 HP of damage to tank destroyers Secondary condition
Before: Survive. Win the battle Now: Win the battle. Cause damage
to 8 enemy vehicles. HT-8 Primary condition Before: Cause
4,000 HP of damage to heavy tanks Now: Cause 3,000 HP of damage to
heavy tanks HT-11 Primary condition Before: Cause 5,000 HP of
damage Now: Cause 4,000 HP of damage HT-14 Primary condition
Before: Destroy 8 vehicles of 3 different types Now: Destroy 7
vehicles of 3 different types HT-15 Secondary condition
Before: Win the battle Now: Win the battle. Cause 25% of total
amount of damage caused by your team. TD-9 Primary condition
Before: Score 7 armor-penetrating hits in a row Now: Score 6
armor-penetrating hits in a row TD-15 Secondary condition
Before: Destroy 5 vehicles Now: Win the battle. Destroy 6 vehicles
SPG-15 Secondary condition Before: Survive Now: Win the
battle. Cause 4,000 HP of damage. Bonds and Awards
Starting with Update 9.20.1, the Epic Medals and Battle Heroes
achievements will be additionally rewarded with Bonds. Exceptions
are accumulative medals. The number of Bonds is not final and might
change. Improvements to Bootcamp Changes:
Disabled irrelevant options in the context menus of the vehicle
research window, Tech Tree, and vehicle panel Balanced the rewards
(credits and experience) for victory and defeat when completing
Bootcamp Rewards received for completion of Bootcamp are displayed
in the Notification Center Added a notification that the reward is
not received for repeated Bootcamp completion Crew recruiting
window was made more informative Fixes: Fixed issues
related to inappropriate display of some interface elements in the
Colorblind mode Fixed issues related to saving and restoring the
settings when entering Bootcamp and quitting it (vehicle panel and
reticles) Fixed issues related to inappropriate display of some
game hints (losing concealment when shooting, returning to the base
circle) Fixed the rare issue related to inappropriate display of
the Skip Tutorial button Battle results were removed from the
Notification Center in the mode Fixed the issue related to display
of the EULA window, when the game client is restarted Updated the
vehicle characteristics in the loading screens of Bootcamp Music in
battle, Garage, and in the final Bootcamp video no longer overlap
Added reward descriptions to the victory screen Fixed issues
related to bot behavior Fixed the issues related to display of map
borders Improvements to Grand Battle The following
changes were made to this battle type: Message about victory
or defeat: added a new message about victory of defeat so that
players know when and why the battle ended. The message displays
separate animations for victory, defeat, and draw. The additional
text provides information why the battle is over. When a battle
ends because the base is captured, the progress bar of base
capturing gets locked right before the message is displayed to show
that the battle outcome cannot be changed. This functionality
globally applies to all Random and Ranked Battles. Updated the
reward tooltips that describe different completion conditions for
the Grand Battle and other types of Random Battles. They were
changed for simplicity of perception. Improved the HUD in the Grand
Battle: transparency of the team list background was decreased to
make information more legible on light backgrounds (sky, water,
etc.) Borders were added in the top panel to make the empty
progress bars more distinctive. Reworked a number of vehicles to HD
quality Vehicles that have been remodeled in HD: M6
T-34-3 Batignolles-Châtillon 155 mle. 58 Batignolles-Châtillon 155
mle. 55 Vickers Medium Mk. I Valentine Vickers Medium Mk. II
Churchill I Valentine AT STB-1 Valentine II Object 416 T-150 KV-4
T-44-122 FV215b Switching to Wwise 2017.1.1 Switched to the
new version, Wwise 2017.1.1, which allows further sound
improvements. Improvements to the Matchmaker Now, the
matchmaker attempts to assemble the teams considering the roles
within the vehicle types: e.g., the Maus is matched against another
Maus, Type 5 Heavy, or E 100, while the T57 Heavy is matched
against the AMX 50B, etc. However, in some situations, the
matchmaking by roles will not be mirrored, e.g. in case of Platoons
that comprise vehicles of different roles. Increased the chance of
getting ranked at the top of the list for Platoon players. Equal
chances of getting ranked in the top/middle/bottom of the list for
different vehicle classes (previously, heavy and medium tanks would
end up in single-level battles way too often, while SPGs and TDs
tended to get ±2 and ±1 setups). Increased the chance of getting
matched in a Grand Battle. Changes to vehicles U.K.
The following vehicle was added: Super Conqueror (to
replace the FV215b) Changes to the technical characteristics of the
following vehicles: Caernarvon Changed the name of the
second turret from Centurion Action X* to Centurion 32-pdr Added
OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to
the Centurion 32-pdr. turret Gun parameters are as follows: gun
elevation angle: 18 degrees gun depression angle: -10 degrees
dispersion at 100 m: 0.34 reload time: 6.5 s aiming time: 2.3 s
Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell
characteristics are as follows: damage: 280 penetration: 220 mm
shell velocity: 878 m/s Added the APDS Mk. 3 shell for OQF 32-pdr
Gun Mk. II. Shell characteristics are as follows: damage: 280
penetration: 252 mm shell velocity: 1098 m/s Added the HE Mk. 3
shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as
follows: damage: 370 penetration: 47 mm shell velocity: 878 m/s
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of
60 shells for the Centurion Action X* turret Removed OQF 20-pdr Gun
Type B Barrel with the ammo rack capacity of 60 shells for the
Centurion Action X* turret Removed the AP Mk. 1 shell for OQF
20-pdr Gun Type A Barrel Removed the APC Mk. 2 shell for OQF 20-pdr
Gun Type A Barrel Removed the HE Mk. 3 shell for OQF 20-pdr Gun
Type A Barrel Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B
Barrel Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel Changed
load capacity of the FV221A suspension from 63,000 kg to 64,000 kg
Increased dispersion during movement of the FV221 suspension by 12%
Increased dispersion during movement of the FV221A suspension by
14% Increased dispersion on hull traverse of the FV221 suspension
by 12% Increased dispersion on hull traverse of the FV221A
suspension by 14% Increased dispersion on turret traverse of the
OQF 17-pdr Gun Mk. VII for the Centurion 32-pdr turret by 25%
Changed the turret traverse speed of the Centurion Mk. II turret
from 30 deg/s to 26 deg/s. Changed the turret traverse speed of the
Centurion 32-pdr turret from 36 deg/s to 30 deg/s. Improved hull
and turret armor. Changed the elevation angle of OQF 17-pdr Gun Mk.
VII for the Centurion Mk. II turret from 15 degrees to 18 degrees
Changed the depression angle of OQF 17-pdr Gun Mk. VII for the
Centurion Mk. II turret from -8 degrees to -10 degrees
Conqueror Changed the name of the first turret from Centurion
Action X** to Conqueror Mk. II Changed the name of the second
turret from Conqueror Mk. II to Conqueror Mk. II ABP Added OQF
32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the
Conqueror Mk. II turret Gun parameters are as follows: gun
elevation angle: 15 degrees gun depression angle: -10 degrees
dispersion at 100 m: 0.33 reload time: 5.9 s aiming time: 2.1 s
Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50
shells to the Conqueror Mk. II ABP turret Gun parameters are as
follows: gun elevation angle: 15 degrees gun depression angle: -10
degrees dispersion at 100 m: 0.33 reload time: 5.9 s aiming time:
2.1 s Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell
characteristics are as follows: damage: 280 penetration: 220 mm
shell velocity: 878 m/s Added the APDS Mk. 3 shell for OQF 32-pdr
Gun Mk. II. Shell characteristics are as follows: damage: 280
penetration: 252 mm shell velocity: 1098 m/s Added the HE Mk. 3
shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as
follows: damage: 370 penetration: 47 mm shell velocity: 878 m/s
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of
65 shells for the Centurion Action X** turret Removed OQF 20-pdr
Gun Type B Barrel with the ammo rack capacity of 65 shells for the
Centurion Action X** turret Removed OQF 20-pdr Gun Type A Barrel
with the ammo rack capacity of 65 shells for the Conqueror Mk. II
turret Removed OQF 20-pdr Gun Type B Barrel with the ammo rack
capacity of 65 shells for the Conqueror Mk. II turret Removed the
AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel Removed the APC Mk.
2 shell for OQF 20-pdr Gun Type A Barrel Removed the HE Mk. 3 shell
for OQF 20-pdr Gun Type A Barrel Removed the AP Mk. 1 shell for OQF
20-pdr Gun Type B Barrel Removed the APC Mk. 2 shell for OQF 20-pdr
Gun Type B Barrel Removed the HE Mk. 3 shell for OQF 20-pdr Gun
Type B Barrel Changed load capacity of the Conqueror Mk. I
suspension from 65,004 kg to 65,504 kg Changed the reload time of
120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to
11.3 s Changed the turret traverse speed of the Conqueror Mk. II
turret from 36 deg/s to 30 deg/s. Changed the turret traverse speed
of the Conqueror Mk. II ABP turret from 34 deg/s to 32 deg/s.
Improved hull and turret armor. Changed the depression angle of 120
mm Gun L1A1 for the Conqueror Mk. II ABP turret from -7 degrees to
-10 degrees FV215b The FV215b was transferred to the special
category Changed the selling prize to 5 gold. Centurion Mk. I
Improved turret armor Centurion Mk. 7/1 Improved turret armor
Challenger Added OQF 32-pdr AT Gun Mk. II with the ammo rack
capacity of 30 shells to the Avenger turret Gun parameters are as
follows: gun elevation angle: 20 degrees gun depression angle: -10
degrees gun traverse angles: -60/60 degrees dispersion at 100 m:
0.35 reload time: 7.8 s aiming time: 2 s Added the APCBC Mk. 3
shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as
follows: damage: 280 penetration: 220 mm shell velocity: 878 m/s
Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell
characteristics are as follows: damage: 280 penetration: 252 mm
shell velocity: 1098 m/s Added the HE Mk. 3 shell for OQF 32-pdr AT
Gun Mk. II. Shell characteristics are as follows: damage: 370
penetration: 47 mm shell velocity: 878 m/s Changed the turret
traverse speed of the Challenger turret from 14 deg/s to 16 deg/s
Changed the turret traverse speed of the Avenger turret from 16
deg/s to 18 deg/s FV4202 Changed the engine power of the
Rolls-Royce Meteor 202B engine from 510 h.p. to 650 h.p. Improved
turret armoring Charioteer Changed the gun depression angle
for OQF 20-pdr AT Gun Type A Barrel from -5 deggees to -9 degrees
Changed the gun depression angle for OQF 20-pdr AT Gun Type B
Barrel from -5 deggees to -9 degrees Changed the gun depression
angle of 105 mm AT Gun L7 from -5 degrees to -10 degrees
FV4004 Conway Added B.L. 5.5-in. AT Gun with the ammo rack capacity
of 30 shells to the FV4004 Conway turret Gun parameters are as
follows: gun elevation angle: 10 degrees gun depression angle: -10
degrees gun traverse angles -90/90 degrees dispersion at 100 m:
0.38 reload time: 14.4 s aiming time: 2.4 s Added the AP Mk. 1
shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
damage: 600 penetration: 260 mm shell velocity: 850 m/s Added the
HE Mk. 1T shell to B.L. 5.5-in. AT Gun. Shell characteristics are
as follows: damage: 770 penetration: 70 mm shell velocity: 850 m/s
Added the HESH Mk. 1 shell to B.L. 5.5-in. AT Gun Shell
characteristics are as follows: damage: 770 penetration: 200 mm
shell velocity: 850 m/s Changed the turret traverse speed of the
FV4004 Conway turret from 16 deg/s to 18 deg/s Changed the gun
depression angle of 120 mm AT Gun L1A1 for the FV4004 Conway turret
from -5 degrees to -10 degrees Changed the top speed from 35 km/h
to 40 km/h Changed the reverse speed from 20 km/h to 15 km/h
FV4005 Stage II Added the Rolls-Royce Griffon engine. Engine
parameters are as follows: power: 950 h.p. chance of engine fire:
20% Removed the Rolls-Royce Meteor Mk. IVB engine Decreased
dispersion on turret traverse of the 183 mm L4 gun by 12% Changed
the turret traverse speed from 12 deg/s to 16 deg/s Changed the gun
depression angle from -5 degrees to -10 degrees Changed the gun
traverse angles from -45/45 to -90/90 degrees Increased the ammo
rack capacity from 12 to 20 shells Centurion Action X Improved
turret armor Germany Changes to the technical
characteristics of the following vehicles: Rheinmetall
Panzerwagen Decreased dispersion during movement by 22% Decreased
dispersion on hull traverse by 22% Decreased dispersion on turret
traverse of the 105 mm Kanone gun by 17% Changed reload time from
10 s to 9 s Changed aiming time from 1.9 s to 1.6 s Changed damage
of the Exp. APDS shell for the 105 mm Kanone gun from 360 to 320
Changed damage of the Exp. HE shell for the 105 mm Kanone gun from
440 to 420 Changed damage of the Exp. HEAT shell for the 105 mm
Kanone gun from 360 to 320 Changed the ammo rack capacity from 30
to 35 shells China Changes to the technical
characteristics of the following vehicles: Type 59 Decreased
dispersion during movement by 22% Decreased dispersion on hull
traverse by 22% Changed dispersion on turret traverse by 25%
Changed aiming time from 2.9 s to 2.3 s Changed the ammo rack
capacity from 34 to 50 shells T-34-3 Changed aiming time
from 3.4 s to 2.9 s Changed the gun depression angle on the vehicle
rear from 0 to -4 degrees Increased armor of the hull and turret.
59-Patton Changed penetration of the AP M318 shell from 190 mm to
212 mm WZ-132-1 Changed the ammo rack capacity from 36 to 40 shells
U.S.S.R. Changes to the technical
characteristics of the following vehicles: T-100 LT Changed
reload time from 8.4 s to 7.8 s Changed the ammo rack capacity from
38 to 43 shells U.S.A. New Vehicles:
T71 CMCD (Tier VII light tank, added to the U.S. Tech Tree between
the T37 and M41 Bulldog) T71 was renamed to T71 DA M48A5 Patton
(new model instead of the M48A1 Patton) Changes to the technical
characteristics of the following vehicles: XM551 Sheridan
Changed damage of the Exp. APDS shell for 105 mm Lightweight Gun
from 360 to 390 Changed damage of the Exp. HE shell for 105 mm
Lightweight Gun from 440 to 480 Changed damage of the Exp. HEAT
shell for 105 mm Lightweight Gun from 360 to 390 Changed the ammo
rack capacity for 105 mm Lightweight Gun from 37 to 42 M41
Walker Bulldog Removed 76 mm Gun T91E5 with the ammo rack capacity
of 60 shells for the M41 turret Removed 76 mm Gun T91E5 with the
ammo rack capacity of 72 shells for the M41A1 turret Removed the
HVAP-DS-T M331A2 shell for 76 mm Gun T91E5 Removed the HE M352
shell for 76 mm Gun T91E5 Removed the HEAT-T M496 shell for 76 mm
Gun T91E5 France Changes to the technical
characteristics of the following vehicles: Bat.-Châtillon
155 55 Changed the weight from 46.33 to 33.99 t Changed load
capacity of the Batignolles-Châtillon 155 mle. 55 suspension from
47.000 kg to 35.000 kg Changed load capacity of the
Batignolles-Châtillon 155 mle. 56 suspension from 50.000 kg to
38.000 kg Changed the engine power of the SOFAM 12 GS/A engine from
810 h.p. to 630 h.p. Changed the engine power of the SOFAM 12 GS
engine from 770 h.p. to 600 h.p. Decreased armor of the hull and
turret Bat.-Châtillon 155 58 Decreased the hull and turret armoring
AMX 13 105 Changed damage of the OCC-105 D. 1504 shell for
the 105 mm D. 1504 gun from 360 to 390 Changed damage of the
OE-105-Mle. 60 D. 1504 shell for the 105 mm D. 1504 gun from 440 to
480 Changed damage of the OFL-105 D. 1504 shell for the 105 mm D.
1504 gun from 360 to 390 Changed the ammo rack capacity from 30 to
33 shells Japan Changes to the technical
characteristics of the following vehicles: STB-1 improved
turret armor
Patch 9.20.1 Full List of Changes














