Supertest News: Minsk Map
Дата: 16.08.2019 13:32:32
vuque: Commanders! The closed testing of the Minsk map continues with
a different map variant aside from those shown in the previous publication. Added river
crossings near both sides of the central bridge to provide
opportunity for manoeuvring if you need to change positions. Large
trees and some bushes from the landscape area were removed for
easier driving and spotting. Positions for tank destroyers are now
clearer and more comfortable. The long firing sectors on the
landscape area along the avenue were removed. The landscape area
was reworked to provide more tactical opportunities. Some hills
allow to take advantage of the elevation/depression angles and
strong turrets. Those changes in the landscape allow to move along
the whole avenue on both sides. Added a new position – an
unfinished building – as a counterpart to the circus. Added a path
in the city for the team starting in the upper part to help them
getting to positions easier and allow for additional manoeuvring in
the city block. The city blocks behind the Victory Square were
opened up; it's now possible to engage vehicles in the city that
way. The base positions were changed, and the landscape has been
corrected. We expanded the ford near the top base and removed some
embarkment area elements, so driving is easier and more
straightforward now. We completely reworked the yard layouts in the
western part of the map; they are now more spacious and fit for
manoeuvring. To keep the historical layout, the structure of the
two entrances remains, however it's now possible to fire through
the entrance near the red line at mid-range. Medium tanks will have
more space in these yards, there will be fewer encounters with
groups of enemies, and it will be easier to fall back from them.
The white fence pillars at the landscape area blocking fire and
movement were removed.


All
changes above are subject to change, depending on the test results.
Supertest News: Minsk Map














