Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

T95: Maps with basic paths and points of no-return

Дата: 04.06.2012 13:07:07
View PostJAPPY, on 26 February 2012 - 04:23 PM, said: Posted Image (NVS clan logo)  Welcome to the tough life of a T95 !!! :Smile_blinky:
                    Posted Image I guess it is a good example of a “Mexican standoff” ! E75 kills VK4502A who kills VK4502P!

I do this thread for the courageous souls who are entertaining the though of getting a T95 (or even a T28).

The main problem of this tank is its speed.
13km/h according to specifications, but actually navigating between 10 and 11 k/h on regular ground. The slightest  obstacle will easily reduce this speed by 2 to 5 k/h…
Think about it: a T95 goes at half the speed of a Maus!! or: a Maus goes at 200% your speed!!"  ... Just think about it again... and it is somehow scary. Especially when a Maus overtakes you like a T-50-2 would do with others...
:Smile_amazed:
Another big issue is the lack of depression of its gun, and as it is placed very low, a 0.5m trench/edge will simply hide your target, and make you aiming at the sky as soon as you try to see and go beyond… and it takes time for going “beyond”, showing a main weak spot: the lower front plates.
If you do not know how low you are, have a look at what you see... not exactly good for aiming at something... but good for camo:
                    Posted Image
Hence, the game has a total different flavor in a T95. WoT’smap are totally different for you (T95 driver), and all other tanks.
All other tanks, I say all, can think about going further than half of the map.
For a T95, it is a Journey To The Unknown. You know when you leave; you don’t know when you will arrive, and how…
You will rule 2 dimensions: longitude and latitude. But you will be ruled by the 2 other dimensions: altitude and TIME !!! Time... is your God...
Whatever you will do in a T95, you will have to think about the clock and doing things in time. You will be like the Rabbit in Alice... always late.
Posted Image... but won't run as fast...

I will then state the obvious for all current T95 owners.
No rocket science, no secrets.
Experienced players will learn nothing and probably suggests different paths and strategies. Of course!
I am a very average player. You can all do better. I am solid in defense or attack but with my fair share of (very) stupid moves and loads of (T59) players calling me noob because I cannot shoot everything in front, on the side and behind me within seconds...
If you wish, you can see my stats for the T95 here. and profile here.

My goal is not to deliver a guide on how to use a T95.
I just want to share what I learnt after some battles in my T95, and help new fellow T95s (we should make a T95 guild… :Smile_blinky:)  when facing a map,  and suggest a global idea of what can be done, and what is next to impossible…
Except for those who found a rare teleport scroll or a rune of swiftness, of course.

In the maps below, I have drawn lines in 3 colors:
▓▓▓▓▓▓ Green path : what I do 70% of the time. The safe and natural path for my T95 (again, other experienced T95 owners can have a different idea! Welcome!!). It means that most of your game will probably use this “safe” path. When on the green path, you can mostly defend your base, or have a chance to come back for defense. You can also place yourself for supporting your team, knowing that most of the time they are long gone!…
▓▓▓▓▓▓ Orange path:20% of my choice. Risky, but you start to develop a more offensive stance. You can be spotted anytime, so go on this path if you do not fear much arties, and your flanks/back…
▓▓▓▓▓▓ Red line:It shows the time radius for a T95. If you cross this line, you can NOT come back in time for defending your base (1 mn + visu/shot). Beyond this limit, there is definitely no way back. Go get invader is your best option, or die gloriously! And yes... it is possible… hum…


link to a zip file with all maps: http://www.mediafire...m5bnqajzwavoplr
***********************

Edited:
70% + 20% =90%... and what about the missing 10%?
The other 10% are not documented: just my crazy moves and unexpected actions (unexpected mostly by me…). It is also last second decisions.
By instance "Mountain Pass" (cf, comment by apo86) when starting from North.
At start, you can be the 1st to react and aim straight at your main location, it can be the bridge zone... But a few seconds later the whole team overtakes you and you discover that it is a lemming train heading south... No one on north (glacier) path... You are still crawling out of your base and the others are already somewhere south... As a defending machine, your best choice is then to loose another 2mn and go on this path, staying as much as possible on the flat part. You will probably have to defend and buy time for the others, so they can cap...
I do not draw the 10% cases, as it requires a good feeling of your tank, and appreciate quickly how far you can go. Experience will tell. Besides, when playing a T95, it is advised to have played a SPG so then you have a better feeling of the common blind spots for them...


supercharge: I guess it is a good example of a “Mexican standoff” ! E75 kills VK4502A who kills VK4502P!

I do this thread for the courageous souls who are entertaining the though of getting a T95 (or even a T28).

The main problem of this tank is its speed.
13km/h according to specifications, but actually navigating between 10 and 11 k/h on regular ground. The slightest  obstacle will easily reduce this speed by 2 to 5 k/h…
Think about it: a T95 goes at half the speed of a Maus!! or: a Maus goes at 200% your speed!!"  ... Just think about it again... and it is somehow scary. Especially when a Maus overtakes you like a T-50-2 would do with others...
:Smile_amazed:
Another big issue is the lack of depression of its gun, and as it is placed very low, a 0.5m trench/edge will simply hide your target, and make you aiming at the sky as soon as you try to see and go beyond… and it takes time for going “beyond”, showing a main weak spot: the lower front plates.
If you do not know how low you are, have a look at what you see... not exactly good for aiming at something... but good for camo:
                    Posted Image
Hence, the game has a total different flavor in a T95. WoT’smap are totally different for you (T95 driver), and all other tanks.
All other tanks, I say all, can think about going further than half of the map.
For a T95, it is a Journey To The Unknown. You know when you leave; you don’t know when you will arrive, and how…
You will rule 2 dimensions: longitude and latitude. But you will be ruled by the 2 other dimensions: altitude and TIME !!! Time... is your God...
Whatever you will do in a T95, you will have to think about the clock and doing things in time. You will be like the Rabbit in Alice... always late.
Posted Image... but won't run as fast...

I will then state the obvious for all current T95 owners.
No rocket science, no secrets.
Experienced players will learn nothing and probably suggests different paths and strategies. Of course!
I am a very average player. You can all do better. I am solid in defense or attack but with my fair share of (very) stupid moves and loads of (T59) players calling me noob because I cannot shoot everything in front, on the side and behind me within seconds...
If you wish, you can see my stats for the T95 here. and profile here.

My goal is not to deliver a guide on how to use a T95.
I just want to share what I learnt after some battles in my T95, and help new fellow T95s (we should make a T95 guild… :Smile_blinky:)  when facing a map,  and suggest a global idea of what can be done, and what is next to impossible…
Except for those who found a rare teleport scroll or a rune of swiftness, of course.

In the maps below, I have drawn lines in 3 colors:
▓▓▓▓▓▓ Green path : what I do 70% of the time. The safe and natural path for my T95 (again, other experienced T95 owners can have a different idea! Welcome!!). It means that most of your game will probably use this “safe” path. When on the green path, you can mostly defend your base, or have a chance to come back for defense. You can also place yourself for supporting your team, knowing that most of the time they are long gone!…
▓▓▓▓▓▓ Orange path:20% of my choice. Risky, but you start to develop a more offensive stance. You can be spotted anytime, so go on this path if you do not fear much arties, and your flanks/back…
▓▓▓▓▓▓ Red line:It shows the time radius for a T95. If you cross this line, you can NOT come back in time for defending your base (1 mn + visu/shot). Beyond this limit, there is definitely no way back. Go get invader is your best option, or die gloriously! And yes... it is possible… hum…


link to a zip file with all maps: http://www.mediafire...m5bnqajzwavoplr
***********************

Edited:
70% + 20% =90%... and what about the missing 10%?
The other 10% are not documented: just my crazy moves and unexpected actions (unexpected mostly by me…). It is also last second decisions.
By instance "Mountain Pass" (cf, comment by apo86) when starting from North.
At start, you can be the 1st to react and aim straight at your main location, it can be the bridge zone... But a few seconds later the whole team overtakes you and you discover that it is a lemming train heading south... No one on north (glacier) path... You are still crawling out of your base and the others are already somewhere south... As a defending machine, your best choice is then to loose another 2mn and go on this path, staying as much as possible on the flat part. You will probably have to defend and buy time for the others, so they can cap...
I do not draw the 10% cases, as it requires a good feeling of your tank, and appreciate quickly how far you can go. Experience will tell. Besides, when playing a T95, it is advised to have played a SPG so then you have a better feeling of the common blind spots for them...

Hi JAPPY,

Thanks for writing this guide for the WoT players.
It looks very useful and gives some very important tips.

Реклама | Adv