[Sandbox] New Balance Test Kicks off on February 10
Дата: 11.02.2020 12:06:53
KanonenVogel19, on 10 February 2020 - 06:11 PM, said: And what about the players that can't afford to pay more
credits? Why should these players be forced to play at a
disadvantage? This is a pay-to-win aspect and this is why I've
suggested that the entire concept of premium ammo should be removed
and all shells should cost the same. The announcement states
that these changes will make it more fair for everyone, but that's
not the case, since players with a shortage of credits will still
not be able to load high penetration rounds
against heavily armored targets. Why is it so extremely
important for WG to only allow players with a lot of credits to
have multiple shells to choose from?parim1331: I wouldn't agree with this, since special ammunition will not
be as versatile as today, in many situations, it will be better
just to use the standard AP ammo.
McFjant, on 10 February 2020 - 06:14 PM, said: What about XP that's been used to unlock T-62A, 113, AMX-30 &
AMX-30B?parim1331: No information about this. I reckon we will be able to share
more after the tests.
nightcrow82, on 10 February 2020 - 06:26 PM, said: So basic of the change is to rip off us old players. So i have
researched the whole tech tree and now you are gonna take that away
from me? parim1331: As far as I know, the tanks are not going away.
Artur__Rosiak, on 10 February 2020 - 07:07 PM, said: Most important question now. When can we expect this to hit live? I
want to know how much time do I have to research 113 and T-62A, and
re-buy the tanks I already researched. Would be nice is someone
from Wargaming gave us an estimated date. parim1331: I reckon it all comes down to how long it will take us to
analyze the data gathered during this test.
Gruff_, on 10 February 2020 - 07:08 PM, said: Will you be nerfing the object 430, 430u and the ridiculous reward
tank 279e then? parim1331: No information about this as of now.
IIAtomicToastII, on 10 February 2020 - 07:21 PM, said: It's great seeing you trying to improve the game but there's two
things that I completely disagree with. 1. The tech tree
changes; simplifying it is great, and by that I mean categorising
everything in a logical manner, but special vehicles seems totally
unnecessary, why not just add filters for the tech tree like in the
garage? That way you can easily simplify the tech tree while still
keeping the vehicles. 2. The ammo changes; honestly, just
nerf premium ammo. Get over it, it's a global nerf, it's not a
premium tank, you can nerf it. Save yourself the trouble of
readjusting basically EVERYTHING else and just make one change
instead of a million other changes. The rest of the ideas
and proposed changes are great.parim1331: 1. The tanks will not go away, they will see be
available, just under different conditions. 2. In my
understanding of the broader picture here, the special ammunition
actually gets nerfed, as it won't be used as often as it is used
now.
Gkirmathal, on 10 February 2020 - 07:36 PM, said: Excuse me Parim, but that is a severe contradiction. So the
player base for years have been asking for buffs to heavy tanks via
changing the Special Round damage output? But lets us rewind
to 2016, under the supposed scapegoat supervision of Murazor: - In
2016/2018, the HD model reworks resulted in an overall reduction of
armor model complexity, also widely known as the: reduction of
armor weak spots. - In this period, until he was sacked in 2018,
armor models of various existing content (mainly heavy tanks and
heaviums) and a lot of new premium content got positively upped
through with same paradigm: homogeneous but thicker armor model
layouts with fewer, to sometimes no, weak spots. - Whereby making
Special Rounds more necessary vs a larger part of the in-game
armoured content, to be effective to counter said content. -
Thereby: increasing a players credit drain, thus increasing the
need to run a WoT Premium Account to negate said credit drain, or
purchasing of premium content. - In this period the negative
feedback on Special Ammo spam increased significantly, where
renowned players and CC's regularly mentioned: the need for Special
Ammo to counter such weak-spot-less armor layouts, when flanking is
prohibited by linear map design introduced by the 1.0 map changes.
- More recently: the whole inflation of the credit economy since
2018, through over saturation of marathons/events and missions
rewarding credits. And the introduction of the WoT Premium account,
which has an even higher credit & exp coefficient. - New features
that act like credit drains, like the Black Market are an effective
means of getting back control of the credit inflation.
Parim, the contradiction here is players have for years now (at
least on the EU) been asking for a different approach: (1) better
armor layouts with effective (2) weak spots that can be effectively
targeted by same tier and lower tier content. (3) Armor layouts
that do not promote Special Rounds to be used to be(come)(more)
competitive in an engagement. What has been done to
alleviate this numbers 1,2 and 3 in this whole rework? Because
increasing the HP pools by 20% on those tanks with "problemous"
armor profiles, effectively means a buff to their effectiveness
equal to their received 20% HP buff. If reworking of armor profile
and reintroduction of proper weak spots is out of the question, for
what ever valid or non valid reason, then at least scrap the HP
buffs to those pieces of content with problemous armor profiles
completely to offset. So one could deduct two things (maybe
more). WG again misinterpreted feedback. Or is this whole rework is
just a means to further consolidate the monetization schemes
throughout the product,parim1331: As I have written below. Hopefully different damage output
will promote situational shell use, but we will see. I cannot
say anything for certain now.
adharus, on 10 February 2020 - 07:48 PM, said: over all,the real goal of this changes is cristall clear: a huge
increase in credit costs for ammo resupling,therefour,making wot
premium a must in order to be able to play high tiers...another
kick in the but toword free players... since a huge nomber of
vehicols are compleatly imune to ap fiered frome majority of theyr
oponents,and since he are no longer an option (deth star give in
average 300-400 damage per shot now,with the ammo that it supose to
giv3 1100),fiering an severily increased nomber of gold shels it
has become the only solution...how stupids wg conseder we are not
to see this simple thing? parim1331: From what I have seen it's a bit different than that. The
usage of different types of ammunition will be more situational
than before.To visualize it with an example. You flank the enemy
team that was pushing one side of the map, and at this very moment,
they have exposed their side armor so get the most of this
situation, you should ideally use the standard ammunition, as it
would deal the most damage.In other cases, when fighting heavy
armored vehicles, you could try using special ammunition which
would deal less damage, but still somewhat guarantee that the
penetration will be made.
adharus, on 10 February 2020 - 07:53 PM, said: so,basicly i will ask refunf for ALL my bought it premium
vehicols,since those sre nerfed (he penn removal)...the only
one i can't is kv2 ® who,tecknicly,reteained the payed nombers
parim1331: Personally, I doubt that you have used HE shells on even half
of your premium vehicles.
gunslingerXXX, on 10 February 2020 - 08:26 PM, said: Kudo's for being here Parim, explaining some choices and answering
questions! Maybe now its clear why a new community
manager should know the game? Sry about being
rude to dwight... he deserves a chance, but come on... we also
deserve some proper feedback. Yesterday half a million in gold was
removed from EU server. Likely a sufficient part from English
speaking part... I want Eek back parim1331: Also on topic, interested to see how the
changes will work out. Frankly I'm starting to get quite annoyed
that at the moment each hit I take is either ammo-rack and/or fire.
Installing the test client right now. Thank you for your kind
words. Regarding the in-game experience. It all comes down to
how dedicated you are to learn about the game from playing it
yourself, and watching stuff online.
DaRealJuzz, on 10 February 2020 - 11:28 PM, said: So basically you are saying: "The only derp guns we at Wargaming
recognizes are the KV-2 and KV-2®". Bye bye to all the other derp
tanks parim1331: I reckon that this will be determined as the time
goes. And of course, I
would like to thank every each of you who decided to leave their
feedback in this thread, it is very helpful! 
[Sandbox] New Balance Test Kicks off on February 10














