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Preload Update 1.7 Right Now!

Дата: 09.12.2019 18:46:50
View PostJumping_Turtle, on 09 December 2019 - 03:07 PM, said:   Since I understand Wargaing will not or can not totally remove the XVM stats ingame this is somewhat of an understandable solution. I would have rather removed the xvm stats completly, since that would solve all problems.   The problems I have with the current version are these: Players in your friendslist are also hidden. That makes no sense. You both have to manually agree to that so why hide them ? Players from your clan are also hidden. Makes no sense also. Takes away a lot of the social aspect also like #1. Meeting people you know in your team or even in the enbemy team is one of the most fun aspects in the game and that gets totally ruined. Blacklisted players are also hidden. I put people there who I want to avoid in comming battles and that is now impossible. I sometime meet them and make sure to go to the other side of the map. Now they are anonimized again so can ruin it once more and again and again without anyone able to recognize them.     And for the loss of the social aspects I believe the gains we will have with this are way too small. The toxicity will be not much less since I see most toxic players dont even use XVM. And the focussing will not be much less also since the ones who are doing it will still see who are using the anonimizer. It is just a very little improvement and ruins a lot of fun on the other hand. 14:08 Added after 1 minute   Yeah, you havent been reading much of what I am writing lately.

parim1331:   Yeah, you havent been reading much of what I am writing lately.  I understand your perspective.However, while introducing Anonymizer, we also wanted to think about players that keep track of their statistics, or simply it's a motivating factor for them.That's why, we tried to find a golden middle with this feature. 

View PostGkirmathal, on 09 December 2019 - 04:29 PM, said: Now the 2 questions become...viewing the big elephant in the room...: how many players will manually enable the Anonymizer from the start? Because they know about this feature being in 1.7; and how many players will fail to enable the Anonymizer the first months? Because they have got no clue, don't read patch notes, don't read anything regarding the game they play.   If player group 2 outnumbers group 1 for the time being after release...then the Anonymizer would not have solved anything that it tries to solve: XVM based toxicity.   Unless WG still decides to enable the Anonymizer in the setting by default for ALL and anyone who does not want to be anonymous has to disable it.

parim1331:  Both of these questiosn cannot be answered right now, simply because there are too many variables. It's not possible to completely remove toxicity from the game in it's base form. However, by introducing Anonymizer, we hope that it will at least make it better.

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