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Equipment 2.0 Is Here!

Дата: 07.08.2020 17:55:40
View Postgrasho, on 07 August 2020 - 02:45 PM, said:
Just a final comment from me (I’m sure there are more fun things to do on a Friday afternoon that answer all my points) so please don’t feel you have to respond.   I find that all rather sinister. I realised within seconds of seeing the concept of Categorisations that WG wants players to behave in ways decided and set in Minsk.  If we then combine that with corridor maps and the “recommended positions” highlighted on the minimap, we get a repetitive, consistent, predictable game.  The Maus will always be at point X, the Centurion will always be at point Y, the tracked light will always be at Point Z, and the wheelies will always be whizzing about in the open.  
  The game result then just depends on which flank fires the most gold, resulting in a local advantage that then collapses the enemy team.   What you describe as encouraging players to not play “wrong”, I see as turning players into bots.   You have a Maus, you will go here, you will do this
  That is how these changes appear.  I’m sure that is not the intention, but that is the logical result.   Discourage initiative, discourage variation, be predictable.   That is not fun.

eekeeboo: It's important to respond and I want to explain what I can as much as I can :) If it makes you Friday or even weekend a little better, then success and worth it!  I understand what you mean by tanks too, it's why most maps actually have a lot of variety to them, with most tanks able to perform. But the more open or closed a map is, the more polarising it gets (prok for heavies or himmest for lights for instance). Players are encouraged to really try and push the boundries of play style and those who are bold can sometimes do things fantastic, but it's better to do that when you have a firm grasp on the basics and understand the fundamental roles and positions. As a new player or inexperienced in a certain tank or role, not only the maps confuse, but looking up build guides and some people (like myself in Tank academy) saying put this completely useless equipment on, because it's better than nothing.... It's not a decision made for a reason good for tactics, play style or learning. It's just a "beter than nothing", It's not really a positive behaviour to encourage or form in certain tanks in the long run. And of course having people "kemp bush" in their heavy just because they have binos.... even more "funky".  I can see what you mean by "firing most gold" to mean who does the most damage. But it's usually the team with the most effective scout, best use of armour and people working together. It's possible to bounce plenty of special ammo and thus waste the enemies time and ammo while your teammates farm, though it may result in you having a lacklustre game, at least there's victory for the team. And this teamwork is slightly more likely (or intended to be) when you're not conserving your tank or making it try and do things it shouldn't because of equipment choice. At least now if you invest, you can invest in something that will help not only you, but in the end your teammates. There are only positives for effect on your gameplay in the end. Just negatives if you don't like grinding for demount kits or spending credits from the in-game store to buy them or using gold :)  And while yes, it's not nice to have tanks purely on certain roles, it helps people waste tanks like tanking a Maus to the climb on mines, or sitting too far back to offer support etc. Some peoples fun as I mentioned it getting free stuff, rather than playing well. Others having fun is more important than playing well. Having fun is a lot eaiser when your tank is doing what it's good at :D 

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