Equipment 2.0 Is Here!
Дата: 07.08.2020 17:55:40
grasho, on 07 August 2020 - 02:45 PM, said:
Just a final comment from me (I’m sure there are more fun things to do on a Friday afternoon that answer all my points) so please don’t feel you have to respond. I find that all rather sinister. I realised within seconds of seeing the concept of Categorisations that WG wants players to behave in ways decided and set in Minsk. If we then combine that with corridor maps and the “recommended positions” highlighted on the minimap, we get a repetitive, consistent, predictable game. The Maus will always be at point X, the Centurion will always be at point Y, the tracked light will always be at Point Z, and the wheelies will always be whizzing about in the open.
The game result then just depends on which flank fires the most gold, resulting in a local advantage that then collapses the enemy team. What you describe as encouraging players to not play “wrong”, I see as turning players into bots. You have a Maus, you will go here, you will do this
That is how these changes appear. I’m sure that is not the intention, but that is the logical result. Discourage initiative, discourage variation, be predictable. That is not fun.
Just a final comment from me (I’m sure there are more fun things to do on a Friday afternoon that answer all my points) so please don’t feel you have to respond. I find that all rather sinister. I realised within seconds of seeing the concept of Categorisations that WG wants players to behave in ways decided and set in Minsk. If we then combine that with corridor maps and the “recommended positions” highlighted on the minimap, we get a repetitive, consistent, predictable game. The Maus will always be at point X, the Centurion will always be at point Y, the tracked light will always be at Point Z, and the wheelies will always be whizzing about in the open.
The game result then just depends on which flank fires the most gold, resulting in a local advantage that then collapses the enemy team. What you describe as encouraging players to not play “wrong”, I see as turning players into bots. You have a Maus, you will go here, you will do this
That is how these changes appear. I’m sure that is not the intention, but that is the logical result. Discourage initiative, discourage variation, be predictable. That is not fun.
eekeeboo: It's important to respond and I want to explain what I can as much
as I can If it makes you Friday or even
weekend a little better, then success and worth it! I
understand what you mean by tanks too, it's why most maps actually
have a lot of variety to them, with most tanks able to perform. But
the more open or closed a map is, the more polarising it gets (prok
for heavies or himmest for lights for instance). Players are
encouraged to really try and push the boundries of play style and
those who are bold can sometimes do things fantastic, but it's
better to do that when you have a firm grasp on the basics and
understand the fundamental roles and positions. As a new player or
inexperienced in a certain tank or role, not only the maps confuse,
but looking up build guides and some people (like myself in Tank
academy) saying put this completely useless equipment on, because
it's better than nothing.... It's not a decision made for a reason
good for tactics, play style or learning. It's just a "beter than
nothing", It's not really a positive behaviour to encourage or form
in certain tanks in the long run. And of course having people "kemp
bush" in their heavy just because they have binos.... even more
"funky". I can see what you mean by "firing most gold"
to mean who does the most damage. But it's usually the team with
the most effective scout, best use of armour and people
working together. It's possible to bounce plenty of special
ammo and thus waste the enemies time and ammo while your teammates
farm, though it may result in you having a lacklustre game, at
least there's victory for the team. And this teamwork is slightly
more likely (or intended to be) when you're not conserving your
tank or making it try and do things it shouldn't because of
equipment choice. At least now if you invest, you can invest in
something that will help not only you, but in the end your
teammates. There are only positives for effect on your gameplay in
the end. Just negatives if you don't like grinding for demount kits
or spending credits from the in-game store to buy them or using
gold And while yes, it's not
nice to have tanks purely on certain roles, it helps people waste
tanks like tanking a Maus to the climb on mines, or sitting too far
back to offer support etc. Some peoples fun as I mentioned it
getting free stuff, rather than playing well. Others having fun is
more important than playing well. Having fun is a lot eaiser when
your tank is doing what it's good at
Equipment 2.0 Is Here!