Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Excluded Maps: The First Details

Дата: 04.04.2019 19:50:37
View PostRusty_bullet_wound, on 04 April 2019 - 04:43 PM, said: i'm using caps so hopefully someone important reads it!!:   this is a good idea to be able to ban 1 map be it only random battles..   but i have an epic idea.. i think your physics and mobility of tanks takes up a lot of work on each map hence why you make corridors and bottle necks etc and small map size? so to reduce blind fire by expert players and to increase the number of, or variety of maps (which every player wants) in a very simple more efficient way is this:   randomise certain obstacles and or features! have 3 versions of the same map where say some solid buildings are replaced by damageable ones and vice versa?   increase, decrease, remove or add more bushes and trees   add impassable bridges where you would normally be able to cross and vice versa? add tank traps or mine fields that are marked!   make winter maps of summer or add all seasons and so in autumn for example the leaves on trees are much less so bush mechanics could be tweaked etc   i could go on but the up shot is...   randomise existing battle maps so there is more variety …   thanks for reading if you managed to reach the bottom!   vote this up please

eekeeboo:   Please don't use just caps or large fonts, this is against the forum rules, I would rather you avoid another sanction! 

Реклама | Adv