Excluded Maps: The First Details
Дата: 04.04.2019 19:50:37
Rusty_bullet_wound, on 04 April 2019 - 04:43 PM, said: i'm using caps so hopefully someone important reads it!!:
this is a good idea to be able to ban 1 map be it only random
battles.. but i have an epic idea.. i think your physics and
mobility of tanks takes up a lot of work on each map hence why you
make corridors and bottle necks etc and small map size? so to
reduce blind fire by expert players and to increase the number of,
or variety of maps (which every player wants) in a very simple more
efficient way is this: randomise certain obstacles and or
features! have 3 versions of the same map where say some solid
buildings are replaced by damageable ones and vice versa?
increase, decrease, remove or add more bushes and trees add
impassable bridges where you would normally be able to cross and
vice versa? add tank traps or mine fields that are marked!
make winter maps of summer or add all seasons and so in autumn for
example the leaves on trees are much less so bush mechanics could
be tweaked etc i could go on but the up shot is...
randomise existing battle maps so there is more variety …
thanks for reading if you managed to reach the bottom! vote
this up pleaseeekeeboo: Please don't use just caps or large fonts, this is against
the forum rules, I would rather you avoid another sanction!
Excluded Maps: The First Details














