Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

SPG Rebalance: Changing the Stun Parameters

Дата: 25.03.2019 15:57:59
View PostArtyFanatic, on 23 March 2019 - 12:26 AM, said: Dear WG!

First as arty ONLY player i write down what i see and think:   Recent(last 6+ month)  time arty recived some indirekt/hidden nerf's: 1-New city map - Minsk, wide park 2-Map changed aginst/make hard to play arty: Fjords, pilsen,lakeville  Please remember some map no way to play arty! Like: Paris(If i land on paris i press w and go see where is the enemy... ), Widepark, ENSK, Himmlesdorf, Ruinberg, Sigfrid line  3-New very fast moving "tanks" added the game... i ignore him most times. Not worth trie shoot this tanks if used coret way. 4-Added new very heavy armored premium/new tanks. Aginst this tanks lower caliber arty guns no damage or very low damage. ( French arty mostly) 5-Made full cover more effective agginst arty splash effects   The planned SPG Reblance i think needed. Here is why(MY oppinon): 1-Some artys most time relay only the stun effect(155 mm gun T7-T10) armored target what this arty face to strong some times no way to do damage/real effect 2- SU-14-1 and S-51 use 203 mm gun with 40+sec relod time (shell rammer+100% crew, no bia) this T7 tanks face T5 or T9 enemys. The MM most times in my last experiance ( 8 month ago or more) mostly drop this arty aginst T5... the 203 mm gun here is owerkill, and in pratice usless i think. To slow reload speed compered the basic gun, to slow aim time compared the base gun.  3-If i play a T7+ SPG and i want HELP my team member who face brawl one enemy i canot do anything witout i damage my team mate. To big splash radius means my frendly tank is stunned/damaged. 4-Some times enemy slow mowing tanks go large open place by mistake of player or by mapp disign. In this case most times all arty zero in this one target. If only 3 arty fire a well armored target using 203 mm gun (M40/43, M50/53, Su-14-2, 212A or similar artys ) on avarage one direct good hit do ~250-360 damage if the enemy tier 8 heavytank, he survive first voley of fire maybe 2 voley. This is a torture for this player. 203 mm gun reload speed 30-45 sec.    SPG Reblance you planned what i think: 1-Reducing Stunn duration first hit: idea is okay. but pls do only T8 and above. Reason: Lower tier artys most times not cause big stun or if this artys forced to play higher tier enemys most times one of few good tools inside the team to deal big enemy tanks. (7-5-3 MM situations! not rare case the top 3 tank stay back and camp wait other do the dirty job... or failed to do the dirty job and other team members not capable to damage enemy top tanks) this case the stun can be critical to help frendly forces.   Secound thing: as you wg mentoned: arty players tend to support team and utilize the stun more. if the stun duration cut sorter(first hit stun duration) AND 3 arty / team then its can be better for all arty player becuse evry one has own stun window and can earn exp. or more chanse to earn exp. downside: sorter stun duration in first stun means all low caliber high tier arty need reload AND aim faster! Mostly French artys who base damage 750 and penetration power is a joke. This type of arty play mostly stun support role, and cap defense .  SO WG PLS BUFF THIS TYPE OF ARTY OR DO SOMETHING!   2-Reducing Stunn duration first hit: Problem here is what happen if all 3 arty same team see only one target and all reload same 10-15 secund. This is not rare situation becuse most coridor like map arty forced to stay specific place and all arty soem times stay one specific place. No one going to wayt stun effect wear off or soem one go wait wear off? Or waht happen if i hit first then my frendly spg hit same target near my stun end. He recive less chanse to make exp and money his job. this is not good. I advice the secund hitter arty comepnsation!if you half the stun time dubble the score what the secund hitter arty get!  IF YOU NOT DO THIS HERE WHAT WILL HAPPEN: Most players realyze not optimal fire same target if we play map where we can split arty fire we do. Less focus one target ->> make more player stunned, and less focus damage OR some arty say: to me wort more to win this game than earn exp and credit and fire focus. Many maps we SPG-s forced to fire same target becuse map dising one time one enemy in danger zone. In this case what will happen?  arty need deal damage fire non stop, no one or wery few go to wayt stun wear off...   3-Reducing FiX stun duration time, stun more damage done sensitive: this is intresting topcik, i need to see to know good or bead. no oppinon.   4-Reducing splash radius and basicly reducing damage radius: THIS IS DIRECT NERF! This is huge hit for any/all arty. Here is why: A - most times arty only splash damage the fast movers, direct hit very rare (IF THE FAST MOVER DRIVER DO HIS JOB WELL!) B-Arty camper potenital nerf! Behind cover tanks even more safe! c-The last Greet reblance/arty nerf bring as bigger splash radius to compensate situation. I SUGGEST: IF WG REDUCE SPLASH RADIUS: same % incrase ALL effected arty shell damage NOT relod+aim time. if you make arty fire faster some arty forced to stay same place to remain effective. no more fire-move-aim-fire repet cicle   QUESTION: What happen the gold arty ammo? this one splash radius get nerfed?   5-Abut """"SPG Reblance"""" khm.... call itt some cases nerf... GW Phanter nerfed, con GC nerfed.   Other artys in question.... hmm M12 need buffed. other artys big caliber users. big arty most of them slow mover, slow aim, slow evrything. if you go reduce damage radius and incrase fire rate need incras arty mobility and aim time. if not happen this artys big in truble.smoller splash radius means need more to relocate and this ones les time for this.. means fire less ower all.    Thx for the patince to read all of text. sry no trldr. and sry my english is bead as hell.   have a nice day, Aiewen P.S.: give more open maps the game! Some last realized is great :) arty love open map, fast movers love open maps, meds and td-s like too.   

eekeeboo:     Thank-you for the feedback, as a wall of text afficianado, I appreciate it greatly!      14:02 Added after 4 minutes

View Postbismarck666, on 23 March 2019 - 02:46 AM, said: NOW..... this is interesting......

Wrote here a post which is AGAINST nerfing arties...and it was REMOVED....


SO MUCH ABOUT FREEDOM OF SPEECH ..... JUST LIKE WE ARE STILL IN GOOD OLD  S S S R

eekeeboo:   It's not about what you say (unless it's swearing) it's how you say it. Please refer to the rules, we don't want bans to be handed freely!   

View PostDonkeyPowerForever, on 23 March 2019 - 07:32 AM, said: It would be much easier to remove artillery completely.
Then it could be that this game was to endure playing for more than an hour.

eekeeboo:   If it was easy, not part of the game and important demographic of the player base, it would have been done. There are no plans to ever remove artillery.   

View PostJenzinio, on 23 March 2019 - 07:57 AM, said: Are u out of our mind? When r u gonna nerf the heavyes? the other heveyes r afraid of theme. For the only tanks never nerfed are the heavyes, do u realy want us all the drive heavyes? Why do u sell anything but heaveyes? Jenzinio

eekeeboo:   ​Once changes are introduced it is possible that when other tank classes over-perform they will be balanced later if needed.     

Реклама | Adv