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Update 1.4.1 General feedback

Дата: 25.03.2019 14:38:44
View PostSteve8066, on 22 March 2019 - 04:22 PM, said:   you didnt answer my question.

eekeeboo:   Yes I did, did we share any economy changes?   

View PostOMG_Abaddon, on 22 March 2019 - 06:53 PM, said: @eekeeboo Well I consider myself a player who likes vehicular arcade shooters as you call them. I like this kind of game, it offers a lot of potential, and I'm sure you've seen me ranting around for a long while. That doesn't mean I don't like the game, or the idea of the game isn't for me, it's just when I play a game I like it to become better by the day and seeing how things develop around here I feel far from proud.   When it comes to a community, the biggest fans will always try to say what's wrong, usually how to fix it, and the best players will usually report the best feedback. The biggest issue here is that even though many important players, and a lot of regulars are giving a lot of feedback on stuff that's right, wrong, awesome, or terrible, and everyone feels pretty much like we are ignored. There was a QB video about how he'd fix WoT which had a lot of awesome ideas, and I don't know if you've started to take action but it feels like you ignored him completely.   And then there's the point where the devs take the opposite direction to what EVERYONE says, for example: "Stop releasing premium OP tanks WG!" translated as selling IS-3A with completely new reverse autoreloader gun, Defender, E25, LeFH, Skorpion G and other trash tanks through loot boxes. A couple months later you release HWK 30 which Ru251 a tier below. I got all the loot box tanks without even expecting them, and now "SPGs are in a bad shape, please fix!" translated as nothing done for months.   Generally speaking there are those who complain about something and expect it to change, and there are those who complain and give some reasoning, facts, and alternatives. It's all about being constructive in the end and having to response, feels like talking to the wind. So about reddog's post, I think he's not one of the miserable players who don't like the game, on the contrary, I think he's one of those who really like the game enough to care about the decisions being made.   ---   I also made a few more suggestions regarding your article about 2019 year resolutions, which I'll add here as well just in case you're interested, including both constructive criticism and some stuff that I don't agree with:   Premium Ammo Rebalancing   First of all, we call it gold ammo because it traditionally was gold-only ammo, and it will keep the name for convenience even if it was free of charge now. However it still costs 5-10 times the cost of standard ammo, which is the same idea with a different convention. Standard or silver rounds vs premium or gold rounds, even after the damage balance, probably won't be called special ammo by most veterans unless it's eventually equalized in cost and proved to be worse across the board compared to standard rounds as long as penetrations occur, which is even more prominent for HESH (A.K.A. gold HE) ammo.   That said, it's great to hear some news about gold ammo balance, even if the release is TBD. The day they are released I'll start playing tier 10 happily.   Matchmaker   The major issue with matchmaking has nothing to do with the templates, it's the fact that +2 Matchmaking is standard. If you reworked it as follows you'd probably get rid of all the frustration of playing vs impenetrable tanks that 1/2 shot you back to garage.: - Set all tanks to +/- 1 by default - Preferential MM tanks get +0 - Special tanks get +2. For example, Defender or HWK30 can do +2 just fine. - Please make sure not to put trash tanks on +2 special matchmaking like AMX 40 currently is.   There's not a single three-tier template that will satisfy people, those who have problems are always at the bottom because, with few exceptions, playing a bottom tier tank is frustrating and I think you already know that. Unless the top tank is a redline heavy tank camper, or a tomato-level player in general chances are you'll get shot for half HP, and that's simply not fun.   The Return of Frontline   I believe this was a success, at least on week 1 when people played for fun. The problem with this mode was that over the first week people identified the problems this game mode had and abused them on week 2. It was easy to see every game all the players up to General had a very specific set of tanks: Progetto, SPG and light tanks. We also understood that C was impenetrable so East side arty could simply move middle and focus fire single tanks random battle style for extra points at the middle. Playing deathmatch usually rewards more points unless both teams are really committed to playing the objectives, a point where nobody attacks doesn't yield any points for either team, even if the defenders are sitting on the cap keeping it safe.   Overall, the whole design was awesome, but still featured a lot of flaws that should be patched before more FL weeks happen. I can't suggest you change anything about map layout without risking even more prominent map imbalance, but at least you can do 2 things: 1. Block SPGs from moving to a different front. 2. Block defenders from invading territory controlled by attackers. This strategy is abused by many (me included) and killing artillery for free to get huge points isn't fair. Also backstabbing enemies who are barely respawning to attack isn't all too fair, honestly.   On top of that, if anything, this mode proved that playing the whole map and moving around is much more fun than playing corridors, but that can't be done with more than 1 artillery per team because we are simply afraid of being targeted out in the open and permatracked, stunned and killed. I saw your SPG rebalance video, and how your reduced stuns and improved spall liners, that's still not going to remove the hate on either side IMO, it will barely change anything to be honest. The biggest problem with SPGs is that you can't shoot back at them, there's no way to play against them, and they literally require zero map awareness or skills, you just sit back and click enemies on the map.   Vehicle Rebalancing   As someone who the painful stages of low-mid tiers of the japanese lines I stopped at STA-1 because it was a terrible tank. I am therefore glared to see the STB-1 finally gets some updates! I love the visual appearance of that tank and the Type 61, but the trash gun handling on them simply shied me away from it. Likewise from the Kranvagn, which I'm also impressed to see on the changes you made to all the heavy swedish tanks. Hopefully we'll start to see some of these changes soon-ish.   New Vehicles   Hopefully we get a Spanish line. I've never had any hopes because there are so few ideas from Spain, but after seeing Chinese tanks are just Russian copies I won't be surprised. But please if you make cars, start pondering the possibility of making a separate vehicle class for those because cars are not light tanks, or scouts, or anything close to that.   Premium Account   Hopefully we can select when to activate the daily win instead of forced to the first win of the day, on top of other stuff. It's something I always wanted to do to avoid unlucky games.   Customization Styles   I hope this doesn't interfere with the ability to add modded skins into the game. I like skins like everyone else, but overriding other people's skins kind of defeats the purpose of having in-game skins IMO. Like the EBR 105 skin inspired by Mad Max some fallout movie about cars and survival could override the visuals of a skin I have purchased for it.   Bonds shop, clan wars, and other competitive events   I'm personally not interested in tier 10 "competition" with the current status of the game. My humble opinion is you should make the higher tiers a little bit more profitable, not too much, but at least enough to not feel like I'm leaking credits. I believe the gold special ammo (wait, gold ammo, I said it right) will be huge, and if it ends up being the way I pictured in my head I will finally join tier 10. Seriously, if the game offers a good competitive environment that is also sustainable it will probably be a very good update and players might even start coming.  

eekeeboo:     Some things to remember with feedback, including from "important" members. Suggestions come purely from a player from their perspective and not that of the player base as a whole, or even for business sense. You'll also note that much of the feedback derived from some of those videos were already in development as a fix, like MM and Special ammunition changes.    And the perspectives of the "OP Premium Tanks" is that tanks that are "balanced" are deemed unworthy or not as good as... and so forth. No one wants to buy a mediocre tank or one that doesn't offer something new. It's good to release something new and fresh and capable. I am not admitting that we as a company actively sell just OP tanks, but it's easy for people to judge something when they are summarising and encouraging others to either purchase or not.    The SPG discussion is something that demonstrates a subjective approach on feedback, so little feedback is formulated considering other players who like to play artillery or can only play artillery, considering why and how and that some of those players may actually be "better" for the game or pay more than those who never pay a single cent/penny and will be toxic in all environments. These are just some of the things you have to consider with feedback and acknowledging where and who it comes from.    Special Ammo: That's why the testing takes place and it continues to go through working there's a lot of factors to take into account and other changes not yet shared involved with it.  MM changes: It's also something people forget that with more templates you increase the chance of says the same tier MM because the percentage of those brackets increased, you increase the change for other bracket styles of MM. +2 mm is an integral part of the game, may change in the future but is such a huge fundamental to balancing and the way the game works, for as much as people hate being bottom tier, they love being top tier.  Frontline:  This comes down to again a particular subjective view, I understand some of the frustration with arty, but you also have to remember the primary focus for artillery changes is randoms and not Frontline and working from there, and encouraging the mode to be fun for all and not just a select demographic.  Vehicle Balancing: I hope to see some impressive changes too and look forward to how exciting they look while also surprised at the Japanese mediums which i loved grinding through once I got past the tier 6.  New Lines: I can't share any more information past what has been announced with possible new tanks etc like the Swedish Medium tanks.  Premium Account: As far as I'm aware there's no plan for that particular feature you mention.  Vehicle Skins: With this particular skin it's important to remember this was not done for global aspects like the 3d styles on the IS7, batchat etc, but were for a fun community team created and organised an event. That's why they were a mod and not integrated into the client.  Tier 10: Sorry I'm not sure on the particular path on this, but it's also important to note this is the end game and not wanting to encourage people to just spend all their time at tier 10 without any cost. But if you could clarify some of this maybe?     

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