Update 1.4.1 General feedback
Дата: 25.03.2019 14:38:44
Steve8066, on 22 March 2019 - 04:22 PM, said: you didnt answer my question.eekeeboo: Yes I did, did we share any economy changes?
OMG_Abaddon, on 22 March 2019 - 06:53 PM, said: @eekeeboo Well I consider myself a player who likes vehicular
arcade shooters as you call them. I like this kind of game, it
offers a lot of potential, and I'm sure you've seen me ranting
around for a long while. That doesn't mean I don't like the game,
or the idea of the game isn't for me, it's just when I play a game
I like it to become better by the day and seeing how things develop
around here I feel far from proud. When it comes to a
community, the biggest fans will always try to say what's wrong,
usually how to fix it, and the best players will usually report the
best feedback. The biggest issue here is that even though many
important players, and a lot of regulars are giving a lot of
feedback on stuff that's right, wrong, awesome, or terrible, and
everyone feels pretty much like we are ignored. There was a QB
video about how he'd fix WoT which had a lot of awesome ideas, and
I don't know if you've started to take action but it feels like you
ignored him completely. And then there's the point where the
devs take the opposite direction to what EVERYONE says, for
example: "Stop releasing premium OP tanks WG!" translated as
selling IS-3A with completely new reverse autoreloader gun,
Defender, E25, LeFH, Skorpion G and other trash tanks through loot
boxes. A couple months later you release HWK 30 which Ru251 a tier
below. I got all the loot box tanks without even expecting them,
and now "SPGs are in a bad shape, please fix!" translated as
nothing done for months. Generally speaking there are those
who complain about something and expect it to change, and there are
those who complain and give some reasoning, facts, and
alternatives. It's all about being constructive in the end and
having to response, feels like talking to the wind. So about
reddog's post, I think he's not one of the miserable players who
don't like the game, on the contrary, I think he's one of those who
really like the game enough to care about the decisions being made.
--- I also made a few more suggestions regarding your
article about 2019 year resolutions, which I'll add here as
well just in case you're interested, including both constructive
criticism and some stuff that I don't agree with: Premium
Ammo Rebalancing First of all, we call it gold ammo because
it traditionally was gold-only ammo, and it will keep the name for
convenience even if it was free of charge now. However it still
costs 5-10 times the cost of standard ammo, which is the same idea
with a different convention. Standard or silver rounds vs premium
or gold rounds, even after the damage balance, probably won't be
called special ammo by most veterans unless it's eventually
equalized in cost and proved to be worse across the board compared
to standard rounds as long as penetrations occur, which is even
more prominent for HESH (A.K.A. gold HE) ammo. That
said, it's great to hear some news about gold ammo balance, even if
the release is TBD. The day they are released I'll start playing
tier 10 happily. Matchmaker The major issue with
matchmaking has nothing to do with the templates, it's the fact
that +2 Matchmaking is standard. If you reworked it as follows
you'd probably get rid of all the frustration of playing vs
impenetrable tanks that 1/2 shot you back to garage.: - Set all
tanks to +/- 1 by default - Preferential MM tanks get +0 - Special
tanks get +2. For example, Defender or HWK30 can do +2 just fine. -
Please make sure not to put trash tanks on +2 special matchmaking
like AMX 40 currently is. There's not a single three-tier
template that will satisfy people, those who have problems are
always at the bottom because, with few exceptions, playing a bottom
tier tank is frustrating and I think you already know that. Unless
the top tank is a redline heavy tank camper, or a tomato-level
player in general chances are you'll get shot for half HP, and
that's simply not fun. The Return of Frontline I
believe this was a success, at least on week 1 when people played
for fun. The problem with this mode was that over the first week
people identified the problems this game mode had and abused them
on week 2. It was easy to see every game all the players up to
General had a very specific set of tanks: Progetto, SPG and light
tanks. We also understood that C was impenetrable so East side arty
could simply move middle and focus fire single tanks random battle
style for extra points at the middle. Playing deathmatch usually
rewards more points unless both teams are really committed to
playing the objectives, a point where nobody attacks doesn't yield
any points for either team, even if the defenders are sitting on
the cap keeping it safe. Overall, the whole design was
awesome, but still featured a lot of flaws that should be patched
before more FL weeks happen. I can't suggest you change anything
about map layout without risking even more prominent map imbalance,
but at least you can do 2 things: 1. Block SPGs from moving to a
different front. 2. Block defenders from invading territory
controlled by attackers. This strategy is abused by many (me
included) and killing artillery for free to get huge points isn't
fair. Also backstabbing enemies who are barely respawning to attack
isn't all too fair, honestly. On top of that, if anything,
this mode proved that playing the whole map and moving around is
much more fun than playing corridors, but that can't be done with
more than 1 artillery per team because we are simply afraid of
being targeted out in the open and permatracked, stunned and
killed. I saw your SPG rebalance video, and how your reduced stuns
and improved spall liners, that's still not going to remove the
hate on either side IMO, it will barely change anything to be
honest. The biggest problem with SPGs is that you can't shoot back
at them, there's no way to play against them, and they literally
require zero map awareness or skills, you just sit back and click
enemies on the map. Vehicle Rebalancing As someone
who the painful stages of low-mid tiers of the japanese lines I
stopped at STA-1 because it was a terrible tank. I am therefore
glared to see the STB-1 finally gets some updates! I love the
visual appearance of that tank and the Type 61, but the trash gun
handling on them simply shied me away from it. Likewise from the
Kranvagn, which I'm also impressed to see on the changes you made
to all the heavy swedish tanks. Hopefully we'll start to see some
of these changes soon-ish. New Vehicles Hopefully we
get a Spanish line. I've never had any hopes because there are so
few ideas from Spain, but after seeing Chinese tanks are just
Russian copies I won't be surprised. But please if you make cars,
start pondering the possibility of making a separate vehicle class
for those because cars are not light tanks, or scouts, or anything
close to that. Premium Account Hopefully we can
select when to activate the daily win instead of forced to the
first win of the day, on top of other stuff. It's something I
always wanted to do to avoid unlucky games. Customization
Styles I hope this doesn't interfere with the ability to add
modded skins into the game. I like skins like everyone else, but
overriding other people's skins kind of defeats the purpose of
having in-game skins IMO. Like the EBR 105 skin inspired by Mad Max
some fallout movie about cars and survival could override the
visuals of a skin I have purchased for it. Bonds shop, clan
wars, and other competitive events I'm personally not
interested in tier 10 "competition" with the current status of the
game. My humble opinion is you should make the higher tiers a
little bit more profitable, not too much, but at least enough to
not feel like I'm leaking credits. I believe the gold special ammo
(wait, gold ammo, I said it right) will be huge, and if it ends up
being the way I pictured in my head I will finally join tier 10.
Seriously, if the game offers a good competitive environment that
is also sustainable it will probably be a very good update and
players might even start coming. eekeeboo: Some things to remember with feedback, including from
"important" members. Suggestions come purely from a player from
their perspective and not that of the player base as a whole, or
even for business sense. You'll also note that much of the feedback
derived from some of those videos were already in development as a
fix, like MM and Special ammunition changes. And the
perspectives of the "OP Premium Tanks" is that tanks that are
"balanced" are deemed unworthy or not as good as... and so forth.
No one wants to buy a mediocre tank or one that doesn't offer
something new. It's good to release something new and fresh and
capable. I am not admitting that we as a company actively sell just
OP tanks, but it's easy for people to judge something when they are
summarising and encouraging others to either purchase or not.
The SPG discussion is something that demonstrates a
subjective approach on feedback, so little feedback is formulated
considering other players who like to play artillery or can only
play artillery, considering why and how and that some of those
players may actually be "better" for the game or pay more than
those who never pay a single cent/penny and will be toxic in all
environments. These are just some of the things you have to
consider with feedback and acknowledging where and who it comes
from. Special Ammo: That's why the testing takes
place and it continues to go through working there's a lot of
factors to take into account and other changes not yet shared
involved with it. MM changes: It's also something people
forget that with more templates you increase the chance of says the
same tier MM because the percentage of those brackets increased,
you increase the change for other bracket styles of MM. +2 mm is an
integral part of the game, may change in the future but is such a
huge fundamental to balancing and the way the game works, for as
much as people hate being bottom tier, they love being top
tier. Frontline: This comes down to again a particular
subjective view, I understand some of the frustration with arty,
but you also have to remember the primary focus for artillery
changes is randoms and not Frontline and working from there, and
encouraging the mode to be fun for all and not just a select
demographic. Vehicle Balancing: I hope to see some
impressive changes too and look forward to how exciting they look
while also surprised at the Japanese mediums which i loved grinding
through once I got past the tier 6. New Lines: I can't
share any more information past what has been announced with
possible new tanks etc like the Swedish Medium tanks. Premium
Account: As far as I'm aware there's no plan for that
particular feature you mention. Vehicle Skins: With this
particular skin it's important to remember this was not done for
global aspects like the 3d styles on the IS7, batchat etc, but were
for a fun community team created and organised an event. That's why
they were a mod and not integrated into the client. Tier
10: Sorry I'm not sure on the particular path on this, but
it's also important to note this is the end game and not wanting to
encourage people to just spend all their time at tier 10 without
any cost. But if you could clarify some of this maybe?
Update 1.4.1 General feedback














