SPG Rebalance: Changing the Stun Parameters
Дата: 22.03.2019 18:47:24
basin79, on 22 March 2019 - 12:53 PM, said: WG instead of just having to keep cutting the weeds down pull out
their roots.1 arty max per team. Job done. It isn't complicated.
eekeeboo: It is if you want to run a game for all players, including
artillery players, not break balance, not break MM and other
considerations. If it was that simple, it would have been done
Mazhar_1980, on 22 March 2019 - 12:56 PM, said: Arty mission should be revised as well, it is already not so easy
to do the final missions 250ms stun, be the topl player in xp
earned etc. These missions are already difficult with arty so they
should be made easier after this art nerfeekeeboo: There is a chance they may be in the future, depending on
how analysis goes and what it throws out
Objec7, on 22 March 2019 - 01:01 PM, said: The purpose of this stun nerf is to make artilleries choose
different targets to stun when there's more than one arty in team.
So XVM focus will not be as effective anymore.eekeeboo: Very much part of the thing to look at
BluevRS, on 22 March 2019 - 01:16 PM, said: It's about time you changed arty back to how it used to be before
you royally f***ed it up. Maybe if you'd just listened to your
playerbase and limited arty to two per side per match. But why
would Wargaming ever want to listen to its's customers???eekeeboo: We listen to all customers and try to find the balance
between those who say buff it and those who say remove it and
everyone in between who either don't care or think they should fire
watermelons!
SPG Rebalance: Changing the Stun Parameters














