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SPG Rebalance: Changing the Stun Parameters

Дата: 22.03.2019 18:47:24
View Postbasin79, on 22 March 2019 - 12:53 PM, said: WG instead of just having to keep cutting the weeds down pull out their roots.

1 arty max per team. Job done. It isn't complicated.

eekeeboo:   It is if you want to run a game for all players, including artillery players, not break balance, not break MM and other considerations. If it was that simple, it would have been done :)   

View PostMazhar_1980, on 22 March 2019 - 12:56 PM, said: Arty mission should be revised as well, it is already not so easy to do the final missions 250ms stun, be the topl player in xp earned etc. These missions are already difficult with arty so they should be made easier after this art nerf

eekeeboo:   There is a chance they may be in the future, depending on how analysis goes and what it throws out :)   

View PostObjec7, on 22 March 2019 - 01:01 PM, said:   The purpose of this stun nerf is to make artilleries choose different targets to stun when there's more than one arty in team. So XVM focus will not be as effective anymore.

eekeeboo:   Very much part of the thing to look at :)   

View PostBluevRS, on 22 March 2019 - 01:16 PM, said: It's about time you changed arty back to how it used to be before you royally f***ed it up. Maybe if you'd just listened to your playerbase and limited arty to two per side per match. But why would Wargaming ever want to listen to its's customers???

eekeeboo:   We listen to all customers and try to find the balance between those who say buff it and those who say remove it and everyone in between who either don't care or think they should fire watermelons!       

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