Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Fair Play Policy Update: February 2019

Дата: 01.03.2019 14:31:42
View PostLong_Range_Sniper, on 28 February 2019 - 02:05 PM, said:   If that was the case then view range circles wouldn't have been added to the minimap.   They provide information to the player to enable them to position themselves better in order to minimise the chance of being detected and where they can shoot at maximum range or view.   XVM isn't just about "gameplay experience" though is it?   It provides information to the player over and above the information delivered through the vanilla client.   You're confusing post game analysis on stats below     with dynamic information provided to the player in game.   How does knowing that tank X on the enemy is a unicum help me improve. It doesn't   Sorry eek, I know you like plain speaking so I'll say that your logic doesn't stack up.   If XVM was about improvement then it would be a mod that delivered information on performance after a game.   XVM delivers information to players that enable them to make tactical decisions in game that they might not take if it wasn't for that information. So does having a viewrange circle on the minimap. As I can see my view range I might decide not to move from my bush as it's fine to stay where I am.   So why isn't PR one of the pieces of information I can select to view on an enemy tank through the client? The client tells me their name which is irrelevant information. By your logic knowing their PR is equally irrelevant so why doesn't it tell me that?

eekeeboo:   The range circles were good at informing people and helping to show them where their radio worked, their vision range was and how the spotting worked etc. It very much helped demonstrate to players what proxy spotting was.   

View PostLong_Range_Sniper, on 28 February 2019 - 02:05 PM, said:   If that was the case then view range circles wouldn't have been added to the minimap.   They provide information to the player to enable them to position themselves better in order to minimise the chance of being detected and where they can shoot at maximum range or view.   XVM isn't just about "gameplay experience" though is it?   It provides information to the player over and above the information delivered through the vanilla client.   You're confusing post game analysis on stats below     with dynamic information provided to the player in game.   How does knowing that tank X on the enemy is a unicum help me improve. It doesn't   Sorry eek, I know you like plain speaking so I'll say that your logic doesn't stack up.   If XVM was about improvement then it would be a mod that delivered information on performance after a game.   XVM delivers information to players that enable them to make tactical decisions in game that they might not take if it wasn't for that information. So does having a viewrange circle on the minimap. As I can see my view range I might decide not to move from my bush as it's fine to stay where I am.   So why isn't PR one of the pieces of information I can select to view on an enemy tank through the client? The client tells me their name which is irrelevant information. By your logic knowing their PR is equally irrelevant so why doesn't it tell me that?

eekeeboo:   The point of XVM wasn't to teach people how to focus targets and arguably leads to more losses when people use it to focus set players instead of trying to win and you get the "40% chance to win gg" comments etc.    XVM was around before PR got changed, both tend to be easily inflated, XVM was needed because of how heavily weighted it was in the past to set variables. You can change XVM to show PR if you really want them to and help you improve or see where a good player is when you die and spectate them to see how you could improve.   

View Post8126Jakobsson, on 28 February 2019 - 02:26 PM, said:   I don't believe that you believe this to be true. We make decisions based on the information that we have at hand. Here we have a tool that helps with target prioritisation and situational adaptation. There are more things going on in this game than the vroom-vroom and the pew-pew, you know. 

eekeeboo:   I do believe that, xvm doesn't give you an edge, it presents you with different information and can lead you to think you know more, but most pro level players and top end players don't use XVM and still perform at a high standard. Because they focus on threats and important targets over an abritrary number or colour that can be a representation of player skill or how much a player used their hellcat to boost rating over 3k battles.     

View Post_HakunaMatata_, on 28 February 2019 - 11:19 PM, said:   WAIT PLEASE.....   This is what you said: Because XVM doesn't add anything beneficial to the base game experience.   I as a arty player am in a platoon with 2 more people. We all have XVM and we see who enemy is. The match is this. 3 tier 10, 7 tier 9 and the rest is tier 8.   We see that in a AMX 50B is a sheep player because his stats are red and he has over 15k battles. We see another tier 10 like Leopard who is red as well, which means a sheep. Another sheep in tier 10. Now in our teal we have 3 platoons in tier 9 who are from FAME with stats over 3400WN8. We then have good players in enemy side in tier 9. My platoon from FAME says arty, hit the tier 9 because they're good players. We go hit tier 9 and kick them out of the match. Now you have the sheep in tier 10 and all what you do is kick them into the black hole because they UNLOCKED their tanks with papi gold wallet or teams who won their games.   YOU TELL ME THAT XVM is beneficial? I don't know in what world you guys live but you clearly don't have the basic human instinct to understand this.   XVM is a cheat for the team a cheat for you as a player and a total destruction for the game.   If I am in a war and I know where the commander of an army is I hit him first.   I really don't know what else to say. I feel like talking to myself because no one from WG makes sense or has been asked to pretend like you.    

eekeeboo:   And do you always focus on the targets people tell you to? Or do you look at the flanks that need the help and help take out the tanks pushing your lines and tanks back.    XVM isn't cheating, it can be a tool to help you improve if that's the metric you want to use, but using it to choose who you shoot isn't getting the best out of the mod. If you know where the commander is and you spend all your resources there, the rest of the forces are going to have fun flanking you.    You will always have someone finding your name and finding a way to measure your game performance and then put people on a rating scale, we even had the lumberjack rating!       

Реклама | Adv