Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

How would you solve current gameplay issues (MM, tank imbalance, etc) in WoT?

Дата: 25.02.2019 20:32:47
View PostSquirting_Elephant, on 25 February 2019 - 03:53 PM, said: 1. Premium tanks should never be stronger than their non-premium version. Instead I would give them more customizable options and less repair/ammo costs only. Even same hit-models. 2. Nerf gold ammo. Like yeah the upcomming damage nerf but imo more than 30%. Also get rid of those high pen-values for medium tanks. Why do medium tanks need to have 320pen... They are supposed to flank, scout and aim at weakspots. They shouldn't have the same pen as a TD and reliably pen a well armored heavy tank frontally across the battlefield! I'd give them slightly less pen than a heavy tank. 3. No more than 1 tier difference for MM for the busier regions and only extend the tier difference if there aren't enough players online. 4. Make teamwork even more rewarding. Right now there is still a lot of 'damage-stealing' and yoloing and various other suicidal tactics going on just to steal/get some extra damage before match ends. 5. Make capping more important in Random Battles. Now sometimes a 3 minutes match is extended to 8 minutes just because my whole team is chasing down that last scout that is racing for it's live across the map instead of capping not to mention certain other nonsense. Especially when you play arty you just get bored sometimes of how your team chases down some minor enemy to the point you start capping yourself and afk in cap. 6. First aid kits should only half the stun duration instead of totally remove it. 7. Buff spall liners. 8. No more 'limited tanks'. Everybody should be able to grind/buy all tanks that can appear through the MM in battles. 9. Tier 9 premiums. 10. Allow to pause premium subscription at the cost of 2 premium days. 11. Only count boosters for time spent in battle. 12. Customizable garage (not through mods). And so much more... 15:56 Added after 3 minutes Oh and more customizable options for each tank. Like being able to adjust your armor a tiny bit (maybe less side armor and more roof armor?) and various other balances that allow me to customize my tanks more to my playstyle. Maybe trade in some alpha on the T95 for some more mobility. Of course nothing of this will ever happen...

eekeeboo: Oh and more customizable options for each tank. Like being able to adjust your armor a tiny bit (maybe less side armor and more roof armor?) and various other balances that allow me to customize my tanks more to my playstyle. Maybe trade in some alpha on the T95 for some more mobility. Of course nothing of this will ever happen...   I'm going to point out if you make premium tanks "the same" or weaker than tech tree, why would you need a new or want a different game experience or want to spend time playing a tank to grind credits etc. All those things you mention as things you want to introduce such as customisable garage, imagine the number of resources needed to introduce and what's the return on investment in this case? If it's to make a person get in game and spend easier, sure. These are just some things you and some others who have suggested need to consider with these lists.   

View Post250swb, on 25 February 2019 - 06:13 PM, said: Solving the problem is really easy, two things, quit the hype with marathons and 'events', quit with the 'new content' until the basic problems like MM have been solved. Too much is going on, the game is a stress fest of hype, calm it down, make it stable.

eekeeboo:   Without new content you prevent people finding a reason to continue playing and paying if they've already got and done it all :( 

Реклама | Adv