Wheeled Vehicles: Take Them for a Spin!
Дата: 13.02.2019 20:29:23
Saar_Lion, on 13 February 2019 - 05:12 PM, said: You are over-egging the pudding of course. You like arcade,
and think nobody else would like anything else.
This is of course nonsense. What it does is enable
the game to attract both types of player, rather than cheesing one
or the other off. It also allows someone who has gone as far
as they can with arcade play to reach for new challenges within the
same game rather than getting bored and drifting away. With
the greatest respect, I get the impression you feel you're on a bit
of a mission over this, but you're fundamentally thinking wrongly.
There is no need for this game or any other to alienate
those who want Quake with Tanks, or those who want realism - and
the hard core angle is where games get their kudos and reputations
from - not by dumbing down and being just another arcade game.
They're ten-a-penny in every genre. eekeeboo: It's not about liking arcade or not, it's about a simple
fact. Arcade games are popular, simulator games are niche. That's
how these games are demographically in the games industry and you
can see this for yourself. When you design, develop and continue to
evolve a game you keep it to the target audience you select, you do
not try to branch out into other player segmentation and then
alienate all your other audience, this is how games end up making a
lot of content but produce very little actual depth and content
people enjoy. You say I'm thinking wrongly because you
don't agree with me. One of us is thinking as a game as a product
designed to make money, marketed and developed to suit the target
audience. The other is thinking of a product to be developed to
suit their own personal needs and goals, by creating a product that
is no different to a competitor.
Wheeled Vehicles: Take Them for a Spin!














