Wheeled Vehicles: Take Them for a Spin!
Дата: 12.02.2019 20:04:43
Saar_Lion, on 12 February 2019 - 05:43 PM, said: To some people it is. To some people being
able to stalk other vehicles as is possible in real life is more
immersive than arcade play. To others Quake with Tanks is where
it's at. But there's no need for either to lose out.
It would be simple to take the arcade out of the game and not harm
it. Just give players the choice between Arcade and Realism in
the Garage before they click Battle. They tick a box and
only get put into games with players who've ticked the same box and
want to play the same game as them.eekeeboo: And for those people, how many form part of your player
base? How many make up your whole player base and are they a
sustainable part of the player base who will spend enough to
maintain the game? Simulator games are a niche market at the best
of times, and even then they have some elements of compromise
because true simulation is simply not engaging enough for most
people. You can see some breaks in this trend with games like
Eurotruck simulator, but if you compare the element of an
actual simulator and how much arcade is in there, you can see just
how much even simulator games don't go too hardcore.
If you take the arcade out of the game, you definitely harm the
game style, play style, and tank/map balance etc. Creating multiple
queues is how you damage your player base and divide it, further
increasing queue time above what you would with other suggestions
to the point you can wait minutes (in the double digits) for a
game. There is a reason the games that have this are nowhere near
the size WoT is, even with the natural decline from the age of the
game, the game is still far bigger than even the closest
competition.
Wheeled Vehicles: Take Them for a Spin!














