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Wheeled Vehicles: Take Them for a Spin!

Дата: 12.02.2019 20:04:43
View PostSaar_Lion, on 12 February 2019 - 05:43 PM, said:     To some people it is.   To some people being able to stalk other vehicles as is possible in real life is more immersive than arcade play. To others Quake with Tanks is where it's at.   But there's no need for either to lose out.   It would be simple to take the arcade out of the game and not harm it. Just give players the choice between Arcade and Realism in the Garage before they click Battle.   They tick a box and only get put into games with players who've ticked the same box and want to play the same game as them.

eekeeboo:   And for those people, how many form part of your player base? How many make up your whole player base and are they a sustainable part of the player base who will spend enough to maintain the game? Simulator games are a niche market at the best of times, and even then they have some elements of compromise because true simulation is simply not engaging enough for most people. You can see some breaks in this trend with games like Eurotruck simulator, but if you compare the element of an actual simulator and how much arcade is in there, you can see just how much even simulator games don't go too hardcore.    If you take the arcade out of the game, you definitely harm the game style, play style, and tank/map balance etc. Creating multiple queues is how you damage your player base and divide it, further increasing queue time above what you would with other suggestions to the point you can wait minutes (in the double digits) for a game. There is a reason the games that have this are nowhere near the size WoT is, even with the natural decline from the age of the game, the game is still far bigger than even the closest competition. 

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