Update 1.4 Concurrent Rendering
Дата: 07.02.2019 15:30:18
nicey, on 06 February 2019 - 07:24 PM, said: Well never had an issue before this patch.. and always ran at a
sweet 120-130 fps ( I have 2x 1070's but i'm sure this game doesn't
support SLi. Anyway, 1st load this morning.. all loaded ok but when
the engines on the tanks started, had horrific tearing. artifacs
where the exhaust smoke should have been. After a lot of
messing about, I noticed that my FPS had gone up to an incredible
220-240 fps.. whereas my monitor is only 144htz. By limiting the
FPS to 144, it seems to have cured the ripping.. Any reason for the
huge increase in FPS??? I hav'nt changed any in-game
settings or mod (aslains only to use the FPS cap). cheers Geoff. oh
that on an asus rog 144htz monitor @ 2560 x 1440 and
game colour on photochromiceekeeboo: The increase in FPS is because of this thing improved in
game. 13:32 Added after 2 minutes
Homer_J, on 06 February 2019 - 08:00 PM, said: Topic says rednering. eekeeboo: You can't prove it! 13:33 Added after 3 minutes
TheBalance, on 06 February 2019 - 09:57 PM, said: New graphics look great but feels really jerky, FPS is at best the
same as before, topping out at 60fps using custom settings just
above Maximum (i7 2600 and Geforce GTX 1060 6Gb, 2560x1440
monitor), somewhat disappointed to not see a decent leap in
performance as was planning a monitor upgrade :-(. I have just
changed my settings to maximum (recommended) and removed
track/wheel effects and traces and it has made no odds at all.
Have gradually reduced settings a little and slightly
smoother gameplay but moving the mouse gives very jerky screen
movement. I do notice as well that my GPU temperature is unchanged
from before - no idea what my CPU % or other GPU stats but it does
look like this just isn't delivering for me as it standseekeeboo: Do you have V sync enabled?
Update 1.4 Concurrent Rendering














