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How is WG stealing our personal reserves time

Дата: 29.01.2019 15:30:09
View PostHassenderZerhacker, on 29 January 2019 - 10:53 AM, said:   Your point of view is so different, I do have to make an effort to understand it.   First about "evidence" - I can only provide personal experience and hearsay from my friends.
Maybe a poll could help?   I will still maintain that reserves encourage a different play style.
If you have access to WoT statistics, maybe make a comparison of same-player average duration per battle and average winrate for activated reserves vs. no reserves.
That will provide the proof you were asking for.   About business sense - what do you think is the psychological effect on people who have paid gold or money for reserves to see them going to waste? Wuill they feel that it was a good investment and buy some again?
Or if they were able to play only in 5 battles because all battles were campfests? or lost every battle because of time pressure or bad MM? Is it better for WoT if players can always be available for platooning and clan activities without losing their reserves? Everyone also knows the downtimes between clan battles. In most cases it makes no sense to activate reserves for clan activities.     I still think there is a misunderstanding here.
My statement is very clear cut: the reserve's battle count decreases by one every time the "battle" button is pressed. Without any time considerations. So when disconnected, away or whatever, the maximum loss in reserves is 1 battle. Players can't be in 2 battles at once, unless they are already dead in the earlier battle. Reserve bonuses should count for every battle initiated by the "battle" button while there are reserve tokens remaining on the active reserve. No, it doesn't force people to activate only certain types. they can activate a 20 battle reserve and a 10 battle reserve, and when the 10 battle reserve expires they can activate another 10 battle reserve to amtch the remaining battles on the other reserve... or not. up to them. it's not very different from activating reserves with the same duration right now - except it's more convenient and will produce less frustration because they will expire at exactly the same time.     Well, I think the same can be said about your counterarguments.
I am certainly not pretending to speak for the entire playerbase, but I think the majority would welcome changes. If only there was a way to find out what the playerbase wants...  

eekeeboo:   And if you make no effort to understand the other perspective you will never find a positive solution. Furthermore, you've instantly highlighted you will only listen to those opinions and facts that align to your own and ignore others because you don't feel you need to.    A Poll as highlighted many many and even more many times does not help because the forums do not represent even an average player or a majority. You state that a majority would welcome but as above you've just stated you only represent you and your friends and have no interest in knowing or understanding any other perspective.    I have said that it doesn't change behavior, you are stating that it does and claiming it does, you assert that it does, the burden of proof is now on yourself. You can claim this you can say "in my opinion" but it doesn't mean it's correct.    I'm not misunderstanding I'm highlighting that you have the exact same problem you are having an issue with, losing out on something that is activated. For instance, you activate a 20 battle and a 10 battle, you press battle and one expires but it will still have to be shown until the end of the previous battle, so you're stuck there waiting for the end of the battle to end to then activate another special. You're actively preventing people from playing.  13:31 Added after 0 minutes

View PostApocalypseSquad, on 29 January 2019 - 10:58 AM, said:     Yes.  I activated reserves for the first time last night.  I have hundreds of the things and have never bothered with them because I don't tend to play for solid hours - I dip in and out.  However, I had a free hour last night and decided to give them a go.   Immediately I could feel the pressure of that clock ticking.  It wasn't just a case of having to win and do well, but I now had that feeling that I had to do it quickly.  I am sure I played a lot worse as a result, making some impatient rash moves that I would normally never have considered.  I am sure my stats were a lot worse than normal for that session and though a handful of games is hardly representative the feeling was very real.   I also enjoyed myself much less than usual. For that reason, for me, reserves for a certain number of games would be far preferable to the current model.

eekeeboo:   Why did you feel the need to play more quickly, knowing that faster games have less reward and thus will provide less percentage increase? 

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