Balance..
Дата: 15.01.2019 20:22:48
Rati_Festa, on 15 January 2019 - 03:02 PM, said: I'd just like to point out although perhaps we don't agree
on this, I appreciate the effort you have put into the replies.
Firstly, I use the word "moderator" I can see your job title
is different, but with respect within the context of this
conversation to me, you are basically the mouthpiece of WG.
You have joined the post and put your point across which is
great, but you are basically a representative of WG to me, nothing
more nothing less. As none of your colleagues could be really
bothered entering into this type of conversation before on this
forum, it does come across as quite confrontational... but perhaps
as you will read through this I ( and I think a lot of others think
we are being ignored ) Regarding the irrelevant data
comment. We keep talking about data, data is only of any use if you
use correctly. Just collecting it and reading which appears to be
your main push point, I read your posts, I can see that WG has a
lot of data... what I was clearly questioning is how it is used.
Just because there is lots of scientific proof surrounding games
and interactions of users doesn't mean it's being actioned on.
There's lots of evidence about global warming, I still see on the
news we aren't resolving it. You allude to keeping the
business profitable, a point that doesn't need to be raised in my
opinion, everyone knows that businesses primary goal are to make
money, how they go about that is what I was questioning.
Regarding the CEO example, I was stating rhetorically. I'm
very aware of the practices regarding business practices and BI
analysis. I still stand by my point that it's largely irrelevant as
a game is its own very unique environment. Superimposing on what
happened in another game to WOT, how would that actually work? I
can't in the wall of text pick that out. My knowledge
of games, is on the "crazy" side too, I'm 45 owned a
Commodore vic 20 when I was 10, Ataris before that as well.... 35
years of solid gaming. I worked in the retail side of the gaming
industry for 15 years as well. "For balance, yes it's always
a community concern, but at the same time, players would also like
everything for free without spending any money, I sure hope you'd
realise how that would play out for a game. " I don't
want everything for free ( I've spent well over £1000 on this game
), perhaps some do, I don't know. Not sure what wanting things for
free has anything to do with balance. If you introduce content that
its free it should be balanced if you introduce things that cost
money they should be balanced. ( coughs.... Defender ).... not sure
what you meant by that sentence at all, doesn't read well to me
though. I'm also quite aware that the forums don't
include the whole of the player base, an odd point to raise really,
I don't recall anyone arguing any different. Although on that point
you could argue that the forumites care enough about the game that
they bother to post on here sort of should elevate them from the
rest of the herd. We care enough to comment, do you care
enough to listen? Does your emphasis on that point ( ie we dont
represent 100% of the customer base ), allude to the inner workings
of WG decision making? On my conclusions, we can only base
our thoughts on the player data. How is that looking over the last
couple of years, any deep drops after patches? Any steep glides
downwards? Its an interesting scenario are customers who can
be bothered to spend time posting on the forums, make videos etc
etc worth listening too, I can only assume WG made a decision a
long time ago on this by their actions. eekeeboo: Moderator is VERY different to Community Manager, this is a
part of puzzle in gaming ecosystem it's important to learn the
distinction of. Once you understand more of the processes of
community work and how that affects development, you'll further
understand the reason for what you call "mouthpiece of WG"... I'm a
person representing WG to the players, putting a personality and
getting information across, it's not like a Union that represents
the workers, you didn't elect me. Like HR, they are always trying
to help people enjoy their time, but they will always represent the
interests of their employer as is their job. The fact
the changes are introduced the way they are vs the way people see
would be "for the best of the game" should illustrate the way they
are acted on. If they weren't looked at in a way that is a balance
for the players and for the game you would never get balance
changes, they would just be left to constantly encourage people to
only got for the newest content and thus encourage more expense by
players to earn the newer content. You will see this in many F2P
titles where older content is completely irrelevant and I don't
mean by it's slightly weaker, underpowered or difficult to play
etc, but in that the content is no longer even remotely relevant
and you can't access new content at all without paying.
The important thing with game and development models is that
you will find, develop and evolve "best practice", this is how you
will find and see trends in gaming. You will notice that with "dlc"
and the shift you see there, the way you see the gaming industry as
a whole evolve. You will see trends evolve for very specific
reasons and there are many models of games that you can assess
their success. The difficulty you have in finding a gap in the
market is you're usually left alone in the models you can use, but
benefit from being able to do things your own way without
competition. It's all balance. Sorry I deviate a little, in this
you will see best business practice and methods used across all
society in keeping content relevant and engaging for players.
The example I gave for "everything for free" is just some of
the views you will see popularly on the forums and community. The
belief that Free-to-play actually means everything should be free
without cost, that everything including premium content should be
earnable. And an example of how expectations vs business and
economic reality do not always match-up. You say odd
to raise, but when statements like... "There are comments all over
the forums from everyone about x change they want". The general
trap is that people don't come to the forums to say good things
generally, it's mostly negative. Not everyone, but you will notice
the trend. Like going to support... you don't go to support and say
"Good job guys, keep up all the work you do to keep my game running
smoothly". There's a difference between listening and
acting on things. I listen and read well, but it simply comes down
to, you can listen to what someone says, it doesn't mean they are
right. In this instance, when someone says "The game is dying
because of balance". If you have the information that proves
otherwise, it doesn't matter whether you listen or not, it doesn't
make it true. Instead, I have to do things like listen to read and
respond extensively with what I can to highlight... no, you're
wrong. And by the fact I respond in length and extent should
illustrate the listening, but for a lot of this thread, it's been a
1-way street when someone says "head in the sand" 4 times in
response to information that counters it. There is a demand I
listen as part of WG but that players don't need to listen when
information and correction are given back. Like the
2019 announcement. The decisions made that were praised by the same
person who only 2 weeks prior said the game is dying. The actions
being taken weren't taken based on the video, the decisions and
planning and processes put in place for the changes coming in the
next year are made months in advance. That should illustrate the
quick turn around how much data analysis and listening takes
place. For the remark about regular spenders, the
important with this despite all of the forumites combined, I can
guarantee that there are more spenders who never visity the forums
for a variety of reasons. Least of which is involved in the
atmosphere that usually comes with forums.
Balance..














