How to angle my tank against all sorts of ammo?
Дата: 10.01.2019 20:29:03
Geno1isme, on 10 January 2019 - 06:09 PM, said: Nope. Spaced armor will cause HE to detonate before hitting primary
armor (and therefore increase the distance factor and absorb some
of the damage potential), if that is what you mean, but explosion
radius is always the same, and not affected by angles at all (as
you can read in your own wiki). That's the thing: I'm just talking
about HE here, and in 95% of all cases HE won't pen anyway. And if
it doesn't pen, it is completely irrelevant if the armor is flat or
angled at 85°, the splash formula doesn't care about it. Quite the
contrary: As HE damage involves so much RNG (as point of impact and
point of damage calculation can differ), it matters more that you
hit at all, no so much where. And angling in general will
increase your surface area significantly, so you're actually easier
to hit. Particulary when you're sidescraping you risk exposing your
side armor and therefore allow the enemy to hit you even if your
entire front is in cover. And if you get perma-tracked in that
position, GG. Overall of course you're right and
one should angle, just specifically when dealing with HE it
can actually be counter-productive (depends heavily on the
tank/armor model in question).eekeeboo: So yes the explosion radius remains, but if you angle
properly then you increase that distance between the point of
impact and the way the calculation takes place for the highest
damage value. I'm going to add the picture below with the formula
for the calculation and the mitigation process for you.
You can see this in practice that if you
actually aim HE properly vs random clicking, you can actually cause
more damage by aiming at the points more "centre mass" vs trying to
hit the further point protruding from the enemy. If you get this
right and you know your enemy you will further be able to increase
the chance of critical damage on crew and module positions in the
enemy tank (which happen when HE damage radius, reaches this
point). This is how you get those annoying and pesky fires when
angling at times and people aim higher on the engine deck vs lower
down. So like you say by angling, if you do it right
you bounce everything else and as long as the enemy doesn't know
what they're doing too much you can mitigate so much HE damage by
making sure the point they aim at is away from critical modules and
crew and keeping the explosion radius from penetrating too far into
the tank. In the case of E100, if you find yourself
getting your engine damage by HE, get out, it's probably a person
aiming the shell to use the radius damage and not someone just
clicking for damage. So yes you're right, and we
appear to be crossing signals a little, but I hope I explained a
little further with the formula what I'm getting at.
How to angle my tank against all sorts of ammo?














