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How to angle my tank against all sorts of ammo?

Дата: 10.01.2019 20:29:03
View PostGeno1isme, on 10 January 2019 - 06:09 PM, said: Nope. Spaced armor will cause HE to detonate before hitting primary armor (and therefore increase the distance factor and absorb some of the damage potential), if that is what you mean, but explosion radius is always the same, and not affected by angles at all (as you can read in your own wiki). That's the thing: I'm just talking about HE here, and in 95% of all cases HE won't pen anyway. And if it doesn't pen, it is completely irrelevant if the armor is flat or angled at 85°, the splash formula doesn't care about it. Quite the contrary: As HE damage involves so much RNG (as point of impact and point of damage calculation can differ), it matters more that you hit at all, no so much where. And angling in general will increase your surface area significantly, so you're actually easier to hit. Particulary when you're sidescraping you risk exposing your side armor and therefore allow the enemy to hit you even if your entire front is in cover. And if you get perma-tracked in that position, GG.   Overall of course you're right and one should angle, just specifically when dealing with HE it can actually be counter-productive (depends heavily on the tank/armor model in question).

eekeeboo:   So yes the explosion radius remains, but if you angle properly then you increase that distance between the point of impact and the way the calculation takes place for the highest damage value. I'm going to add the picture below with the formula for the calculation and the mitigation process for you.    9d11b77bc6199b0bc232a894ab1ec41a.png   You can see this in practice that if you actually aim HE properly vs random clicking, you can actually cause more damage by aiming at the points more "centre mass" vs trying to hit the further point protruding from the enemy. If you get this right and you know your enemy you will further be able to increase the chance of critical damage on crew and module positions in the enemy tank (which happen when HE damage radius, reaches this point). This is how you get those annoying and pesky fires when angling at times and people aim higher on the engine deck vs lower down.    So like you say by angling, if you do it right you bounce everything else and as long as the enemy doesn't know what they're doing too much you can mitigate so much HE damage by making sure the point they aim at is away from critical modules and crew and keeping the explosion radius from penetrating too far into the tank.    In the case of E100, if you find yourself getting your engine damage by HE, get out, it's probably a person aiming the shell to use the radius damage and not someone just clicking for damage.    So yes you're right, and we appear to be crossing signals a little, but I hope I explained a little further with the formula what I'm getting at. 

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