The Big SPG Discussion Thread
Дата: 10.01.2019 12:24:03
Snowjaguar, on 09 January 2019 - 06:56 PM, said: No, but I can try to angle my tank, go hull down or go
behind a solid object since my damage indicator shows in which
direction the TDs shot comes from. Then I can sometime make at
guesstimate from which bush that "hidden" tank is and blind fire on
him hoping that he'll take damage or at least pull back from his
firing position. That way as I player I feel that I can at least
make a decision, and I can try to do what I can do to minimize that
tanks damage output.However, with artillery and by their mechanic,
all my efforts are nullified except if I hide behind a solid object
since no matter how well I angle or how much armor my turret has
being hulldown, I will still take damage, I will still run a chance
of recieving knocked out crew or modules from a source I can't even
phantom to know where it is. It's completely hidden from me,
halfway across the map. And well, truth to be told, it
wasn't only players who said remove the artillery. It was the
WG developers themselves who mentioned it, if they didn't
come up with a good way to balance arty. So they came up with this
balanced mechanic. I'm not saying remove arty, arty certainly have
its place. But the way it's implemented now though, it is not a
good mechanic in any shape or form in any game; which is why it's
probably a unique gaming experience to face. Lastly, I hope
that I don't come out as offensive or as provocing which I
certainly am not trying to be. I'm just curious about trying
to normalize and relativising the mechanic in comparison with the
rest of the tank classes where there is usually at
least one way to at least try and counter them and who
doesn't run the risk of stunning, tracking, do module
and crew damage, and conventional damage all at once in one
shot every 20-50 secs depending on the arty piece.eekeeboo: You can try to angle, but until you know the exact direction
and height it's guesswork at best, like reversing into cover. In
terms of knowing where the arty is, the received damage will tell
you a rough damage/direction, so you can usually estimate the
corner and know where to stay away from. For removing
arty, I remember the sentiment regards to "remove arty" from the
development member (here). But it's not as if this statement hasn't been
made for a lot longer. Artillery is a fairly novel
mechanic, but nearly every game I've played has always had a
mechanic that has proved to be outside the "circle of meta". These
mechanics are always difficult to balance and bring in line without
alienating a large section of your players. In the case of
artillery, I'm sure this is not the final attempt at rebalancing
and work/rebalancing will continue on the matter, but at the same
time there's only so many resources you can assign to things,
spamhamstar, on 10 January 2019 - 09:12 AM, said: Whereas bringing up other things that you consider to be
problems within the game, that have nothing to do with arty, will
surely fix "all the problems" with arty? I don't know why,
but for some reason I still expected more than a strawman argument
that has already been dismissed at least 3 times in this thread,
were we ever to actually get a response from WG here.
Also, if you're going to ask us not to attack one another, perhaps
you could try showing the same courtesy instead of telling us what
we haven't considered, despite having already discussed it, in
regard to not only the removal of arty, but the many many other
suggestions within this thread that you have either completely
ignored or dismissed by simply talking about "some people".
Having read the whole thread, I can assure you that not only
has balance been discussed at length in regard to the many, many,
proposed changes, including the removal of arty, but also the
effect it would have on other players who still enjoy this
class. Can WG claim the same when we've seen the
introduction of tanks like the defender, obj268-4, type 5 etc etc
etc etc in recent years? Remember those pesky invisible TDs
you were moaning about? Yup, WG introduced the worst
offenders (swedish tds) recently as well. WG stated for years
that they won't rebalance prem tanks, unless of course those prem
tanks have pref mm. Then they'll only offer us enough
compensation to encourage us to spend even more money to replace
them with something as useful as they used to be before WG
unbalanced the game even further with the most unbalanced mm since
before I started playing. You'll understand why my battle
count remains stuck at 64313.eekeeboo: OR you can read the forums rules, have a modicum of respect
for one another. respectful and mature attitude and discussion
should not be held hostage behind a thread of childish insults and
arguing with other people. And yes WG CAN claim that
when those tanks were introduced and subsequently nerfed or
subsequently buffed. Based on data and looking at feedback from
everyone and all the data. Can you say you've looked into the
artillery issue and considered the approach from other servers,
players, non-forum people etc? Can you say you know the average
game-length with and without arty at each tier and on each
map? I wasn't "moaning" about the invisible TDs, I was
highlighting how someone making the statement that something
shooting you, that you can't see (indirect fire) is no different to
that of a TD you can't see hammering your hp to nothingness. You
say the Swedish TDs being the worst offenders, but have you tried
to play those (I see from this profile you have not)? They are far
from the invisible sniping monsters you presume them to be.
Incidentally I ask you to look up what a Strawman argument
actually is, not just calling a response highlighting you don't
have all the data, a strawman. There's a clear example of a
strawman and this isn't it.
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