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The Big SPG Discussion Thread

Дата: 10.01.2019 12:24:03
View PostSnowjaguar, on 09 January 2019 - 06:56 PM, said:   No, but I can try to angle my tank, go hull down or go behind a solid object since my damage indicator shows in which direction the TDs shot comes from. Then I can sometime make at guesstimate from which bush that "hidden" tank is and blind fire on him hoping that he'll take damage or at least pull back from his firing position. That way as I player I feel that I can at least make a decision, and I can try to do what I can do to minimize that tanks damage output.However, with artillery and by their mechanic, all my efforts are nullified except if I hide behind a solid object since no matter how well I angle or how much armor my turret has being hulldown, I will still take damage, I will still run a chance of recieving knocked out crew or modules from a source I can't even phantom to know where it is. It's completely hidden from me, halfway across the map.   And well, truth to be told, it wasn't only players who said remove the artillery. It was the WG developers themselves who mentioned it, if they didn't come up with a good way to balance arty. So they came up with this balanced mechanic. I'm not saying remove arty, arty certainly have its place. But the way it's implemented now though, it is not a good mechanic in any shape or form in any game; which is why it's probably a unique gaming experience to face.   Lastly, I hope that I don't come out as offensive or as provocing which I certainly am not trying to be. I'm just curious about trying to normalize and relativising the mechanic in comparison with the rest of the tank classes where there is usually at least one way to at least try and counter them and who doesn't run the risk of  stunning, tracking, do module and crew damage, and conventional damage all at once in one shot every 20-50 secs depending on the arty piece.

eekeeboo:   You can try to angle, but until you know the exact direction and height it's guesswork at best, like reversing into cover. In terms of knowing where the arty is, the received damage will tell you a rough damage/direction, so you can usually estimate the corner and know where to stay away from.    For removing arty, I remember the sentiment regards to "remove arty" from the development member (here). But it's not as if this statement hasn't been made for a lot longer.    Artillery is a fairly novel mechanic, but nearly every game I've played has always had a mechanic that has proved to be outside the "circle of meta". These mechanics are always difficult to balance and bring in line without alienating a large section of your players. In the case of artillery, I'm sure this is not the final attempt at rebalancing and work/rebalancing will continue on the matter, but at the same time there's only so many resources you can assign to things, 

View Postspamhamstar, on 10 January 2019 - 09:12 AM, said:   Whereas bringing up other things that you consider to be problems within the game, that have nothing to do with arty, will surely fix "all the problems" with arty?   I don't know why, but for some reason I still expected more than a strawman argument that has already been dismissed at least 3 times in this thread, were we ever to actually get a response from WG here.    Also, if you're going to ask us not to attack one another, perhaps you could try showing the same courtesy instead of telling us what we haven't considered, despite having already discussed it, in regard to not only the removal of arty, but the many many other suggestions within this thread that you have either completely ignored or dismissed by simply talking about "some people".    Having read the whole thread, I can assure you that not only has balance been discussed at length in regard to the many, many, proposed changes, including the removal of arty, but also the effect it would have on other players who still enjoy this class.    Can WG claim the same when we've seen the introduction of tanks like the defender, obj268-4, type 5 etc etc etc etc in recent years?  Remember those pesky invisible TDs you were moaning about?  Yup, WG introduced the worst offenders (swedish tds) recently as well.  WG stated for years that they won't rebalance prem tanks, unless of course those prem tanks have pref mm.  Then they'll only offer us enough compensation to encourage us to spend even more money to replace them with something as useful as they used to be before WG unbalanced the game even further with the most unbalanced mm since before I started playing.   You'll understand why my battle count remains stuck at 64313.

eekeeboo:   OR you can read the forums rules, have a modicum of respect for one another. respectful and mature attitude and discussion should not be held hostage behind a thread of childish insults and arguing with other people.    And yes WG CAN claim that when those tanks were introduced and subsequently nerfed or subsequently buffed. Based on data and looking at feedback from everyone and all the data. Can you say you've looked into the artillery issue and considered the approach from other servers, players, non-forum people etc? Can you say you know the average game-length with and without arty at each tier and on each map?    I wasn't "moaning" about the invisible TDs, I was highlighting how someone making the statement that something shooting you, that you can't see (indirect fire) is no different to that of a TD you can't see hammering your hp to nothingness. You say the Swedish TDs being the worst offenders, but have you tried to play those (I see from this profile you have not)? They are far from the invisible sniping monsters you presume them to be.    Incidentally I ask you to look up what a Strawman argument actually is, not just calling a response highlighting you don't have all the data, a strawman. There's a clear example of a strawman and this isn't it. 

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