Balance..
Дата: 08.01.2019 12:21:57
Noo_Noo, on 07 January 2019 - 07:19 PM, said: Sorry fella but you keep missing my point. The
gap is too extreme especially in a meta that puts you bottom tier
all the time. Do you like feeling useless all the time. Please note I have nothing to lose here. When the game p***es me off I'll leave and I've lost very little. However if I'm representative of a lot of the player base WG will lose their game. You're already down 20% players last year remember and I'm trying to suggest to you how and where things aren't going too well.
RE credit cards. I was responding to a point on grinding. With a credit card you don't have to grind do you. You can buy enough gold to Free XP your way to Tier 10 if you like. No mention of it influencing performance at all, purely a short cut to get to the upper tiers. I could go onto say the problems of having inexperienced players at high tiers but that's for another day as we are talking balance here.
Therefore, I have a question for you.
Why do WG continually release overpowered (unbalanced) premium tanks. There was a clear philosophy shift in 2016 I believe it was. Why?
eekeeboo: Hello, that's fine, but the fact remains you will not spend
every game bottom tier with anything to shoot at but a defender.
You will never actively just have you vs defender and no help,
nowhere to go, nothing else to shoot and now one to move
with. Again when you mention a loss of players, it's
not because of driving more players away, the situation is more
complex than what has been represented recently. A games player
base is more than just balancing to keep players, you have new
players vs old players, grinders vs non etc. In this instance, the
game is designed around teamwork and having a challenge there,
right or wrong. Balancing a game to boredom is now how you get new
players or stop other players from leaving, that is the
challenge. Even with a credit card you can't buy xp,
you can convert it, sure, but you still have to earn it. You can't
buy skills and map knowledge, you can't buy better teams and
ability to know when and where to move and react. The closest you
can get is buying a strong premium tank (which you still have to
grind) to earn xp to convert, but the fact remains if you refuse to
learn to play or just want to pay your way to victory you're going
to have a bad time grinding in that premium tank. You
say continually release OP premium tanks, list the tanks released
that were OP vs those not OP when you also factor in the MM new
premiums have. You have to make premiums competitive, if you make
them weaker than tech tree or as strong as stock tanks, why would
people buy them to make credits if they can do a better job in a
normal tank?
mtnm, on 07 January 2019 - 08:47 PM, said: Guess that demographic is not new players, but old ones with
60K battles, 6 skill crews and too much money spent to get out.eekeeboo: If you look at any game with low skill floor and easily
mastered, new players get good at the game too quickly become
disengaged and move onto something more challenging on the whole.
In a free-to-play game market you need challenge to encourage your
income, if everyone pays up front, you have a very different
approach of difficulty and challenge.
Gixxer66, on 07 January 2019 - 08:54 PM, said: But it see's 75% bottom tier games - which means there's a
high chance if it doesn't meet a Defender it will see an IS3A
......eekeeboo: Can you please show me data to prove this where you will get
bottom tier 75% of the time and you only see defender and
IS3A?
Gkirmathal, on 07 January 2019 - 10:10 PM, said: Yes because Noo_noo used the E8 as an example, that has
suffered, to show that the power gaps have become too
large. See post #12. Of course power creep of tank
stats is only one factor in the whole picture, that affects player
perception/etc, although it is IMO one of the major contributing
factors of what makes content UP or OP. Taking the three
tanks mentioned purely as example. The Cromwell you mention, it has
always been particularly suited to face the +2 environment and
how WoT (design/meta changes) evolved. Due to the simple fact that
it has always had good gun penetration with good dpm for
it's tier. The latter aspect, combined with good
agility/mobility, making up for the mediocre accuracy it was given.
There was a reason why it was so popular, it has a lot of
good aspects. Now the E8: it's M62 ammo 128mm pen has not been
adequate for some time (same goes for all tier 6 with that pen on
their top gun ammunition IMO). I have always been a proponent to
changing the M62 (and M93) ammo on all M1A2 instances in
game, for game balance and progression reasons, thus giving it
an unhistorical AP ammo type that gives 140+ pen but keeping
it's signature 115 alpha. This combi would make it unique in it's
style. This single change will not make this this tank run
rampant in tier 6, as the Cromwell is not running it rampant
either. But it will make it slightly more effective/less
frustrating, esp if the M93 prem round gets changed, versus
an Obj. 252U. It will also benefit other tanks that can use
the same gun. Such minor like changes are in effect quality
of life changes and won't IMO make everything identical or boring.
People in WoT IMO get bored due to the fact that so little is done
in this respect.eekeeboo: But you mention power gaps "becoming too large" they are no
different now to how they used to be, as bottom tier you shouldn't
be able to go head to head with top tier and win, that discourages
you learning to play your tank in different ways and learning how
to support. Essentially closing the gap would require every tank
able to tank every tank and shoot it regardless of position and
placement. I mentioned the cromwell because I hated
the tank, why? Because I didn't learn to play the tank effectively
in battles where it wasn't top tier. I accepted the challenge and
learned, I got better. For the E8, the ammo is more than
capable of hitting tank tracks and keeping them there while your
teammates do their job, it's more than capable of hitting them in
the back or sides of most tanks. When you say "simple change"
you mean giving it more pen that would skew it at the tier but also
how it can combat other tanks in lower tiers it can see. Mediums
are not meant to just sit there and guarantee pen everything it
shoots, that's the idea of knowing where to shoot.
kile917, on 07 January 2019 - 11:03 PM, said: we need balance, but now with this useless maps.... Just bring back
the old maps without changes. this new tunnel maps are bad.... 80%
of the maps useless or closed some how (hill, buildings, etc) the
old maps was so nice and i can choose min 3 way to go, now heavys
go in the tunnel, and the tds meds lights can go somewhere...... if
you understand. this is sadeekeeboo: You say balance, but the old maps were considered extremely
unbalanced, favouring high camo sniping tanks above all else. You
change the metric to which you balance to something else and still
have strong and weak things in that area.
LordMuffin, on 07 January 2019 - 11:56 PM, said: Currently the gap between T6 and T8 is rather extreme. If you go
back 2-3 years, the gap was LESS extreme. You at WG have increased
the power gap between T6 and T8, just like you have between T8 and
T10. It is your design that created the increase.
The room to develop in WOT is decreasing due to map design
and tank balance. Flanking is not a viable option on most maps,
spotting is not a viable option on most maps. You at WG have lately
remade or introduced maps which forces players into close range
frontal engagements. And going into a fight with a Defender
as an E8 might be the only chance you have to win, so it can be
forced. E8 is not a particularly good T6 tank. Cromwell is
miles ahead. E8 is average at best at T6. As for
challenging, I don't think WoT is challenging in a good and
interesting way anymore. Currently a huge part of WOT challenge
comes from picking tank in garage and then having enough credits to
use enough premium ammo to carry your team as buttom tier.eekeeboo: But the gap between tier 4 and tier 6, tier 8 and 10 is
large. You will never be the sole tier 4 or sole tier 6 or the sole
tier 8 in the game. Pick your fights, help your teammates, support
where you can and not just solo yolo hero into the enemy and expect
to win. "I" at wargaming haven't increase anything
other than interaction in the EN section and give feedback. There's
a severe short memory in your statement that there has always been
a large gap when lower tier vs higher tier... always. This has been
no different at any time, including the +/-3 mm. When
you can't spot, you can flank, flanking isn't just a open field
movement across an open field, it's just as much using the building
cover to go around the side and keep hitting the enemy in the
tracks to keep them still for teammates. Should you win every game?
Personally I believe not, the reason being is winning all the time
gets boring fast, you are more likely to remember those games you
performed or did everything perfect vs those times you did little
but still won. It shouldn't be about reducing the skill floor to
make life easier for people. Again, tell me how many
times you've gone into a game in an E8 and only had a defender or
only tier 8's on the enemy team to shoot at. Your
perspective on challenging on WoT "anymore" wholly changes from
when you were new and you had a completely different set of
challenges to overcome.
Noo_Noo, on 08 January 2019 - 09:03 AM, said: Agreed. I chose the E8 purely as it isn't the best tier 6
tank but can and does come across Defenders in the MM. I also chose
tier 6 and 8 as I agree that the gap is painfully large right
now. I also agree that much of the challenge has gone
which is another point I'm trying to get across. We want that E8 to
have some level of a chance against the Defender. Currently it does
not and in 99% of cases it just gets trounced. If I go into a tier
10 battle with my Tier 8 medium I want to be able to feel I can
contribute something other than feeding my HP to someone who simply
yolo's me in their IS7. I agree that one of largest
challenges in game now is managing your credit income. People are
struggling with that for the wrong reasons ie premium
ammo and are lashing out about the issue or simply walking away.
Neither suits WG.eekeeboo: Once more I'm not saying it doesn't meet defenders, but I'm
saying it doesn't meet JUST defenders or tier 8's. If you're
actively going for the engagement with a defender in an E8 when
there are tier 6s in the game or you could be going round the back
etc you really need to consider the choices made in the
battle.
Balance..














