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WoT is not broken...

Дата: 07.01.2019 19:04:26
View PostGkirmathal, on 07 January 2019 - 05:00 PM, said:   And that, the "...over the course of months..." is, and has always been a big part of the whole problem Eekeeboo.   Issues linger on for months (sometimes years) on end, before being tackled, or worse start to be recognized/taken serious. And while some of those issues might be very effective for your employer, in terms of monitization/revenue gains, it started hurting player retention and product (outside) perception over the past two years. As you can read from Noo_Noo's feedback.   But I guess it is just indicative for an organisation as Wargaming, with their main focus region (in terms of gathering feedback) not being the EU/NA/SEA for a long time. Except when it comes to revenue.

eekeeboo:   And it shouldn't be a problem that solutions are well thought out, considered and tested. It's nice to have things expediently but it's nicer to have things done right. Especially when you consider the variables I mentioned.    For the player retention and gain, I will repeat the recent claims that these are affected by balancing. Player retention is affected by balancing, true but not as much as say competition and player boredom. Player recruitment is a completely different set of things to be considered and balancing is way way way down the list of considerations.    The main focus for WG is and should be all players over all regions, which is no small amount of people! 

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