Wargaming: Bring Back The Old World of Tanks Petition
Дата: 04.01.2019 13:01:41
LordMuffin, on 04 January 2019 - 10:53 AM, said: 2) So when changing textures and destructible etc you just have to
alter the entire design of Fishermans bays mid ridge. Alter design
of Erlenberg all across. Add super strong TD spots, 1 for each
side, on cliff. Add TD spots on Steppes. Make it impossible to drop
down from hill on Mines. Changing entire mid part of Fjords.
Sorry, but your idea about 2 can't possibly be true. Changing game
engines can't force the programmers to add houses at
certain areas, remove houses at other, add cliffs and ridges at
some parts, removing them at others. There is no logic here.
Your claim as to why houses where added at some parts and removed
at others, why bushes where added at some part and removed at
others, why ridges and hills where added at some parts and removed
at others is wrong. 4) The MM hasnt always been the
same. This template system is roughly 20 months now. The MM before
didn't work at all like the current one. And tanks are
balanced so carefully that Obj 268v4 gets into the game...
You don't always need to see data from game to know wether a tank
is going to be overpowered. If you give a tank more or less
impenetrable frontal armour, a good gun and good mobility. It is
going to be overpowered. No data gathering from in game is needed.eekeeboo: The entire design of a map and the cross-firing locations
are dependent on the placing of various objects and the height of
the ground and the transparency of objects. I'm sure you can
appreciate how moving/removing or altering even one of those can
vastly alter the balance of one location alone, which then has a
knock on effect on the balance for the entire side of the map and
thus the entire map eventually. When you change the way the houses
are modeled or if they're destructible in a different manner to
before. You have different heights of ground and elevation with the
different physics involved which has another effect on behavior and
speed of getting to locations etc. It is very easy to have an
unintended effect with minor changes. Some of the
changes were drastic/deliberate to alter the perspective of size of
the landscape to encourage the size of your tank and perspective,
but also in providing more arty cover etc like on steppes.
You should be able to find out more information on those
changes and some reasoning here: https://worldoftanks...news/1-1-maps/
2) I said the MM has has always been the same in that it always put
+/- 2 mm tanks, in fact as mentioned older versions had an even
greater disparity in tiers and thus difficulty. As
mentioned repeatedly tanks are tested, balanced, released and then
balanced again. There's no better way to gather valid and reliable
data on tank balancing than on the live server. You need that data
to get a more accurate picture. After that you have changes to
maps, physics and player behavior that can then further affect
balance that can then be looked at. It's not a simple case of, it
has this number too big, let's make it smaller. Just like old
wasn't better, let's go back to old.
Wargaming: Bring Back The Old World of Tanks Petition














